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DanielLMcGuire-LCESDK/README.md
Daniel McGuire 6ac0952339 Update README.md
2026-05-15 17:46:01 -05:00

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C++ Modding SDK for LCE

Note

This project is delayed due for many reasons. It is not off the table for me unless I see there is another alternative.

Commits are still welcomed

I plan to bind this to a higher level language when complete

Warning

Not stable (yet)

Might also be important to know that it doesnt work yet, and is client side rn

Requirements

1. Source Patches:

Client folder contains them

Back up your source code first!! (or just don't delete minecraft.rar)

2. Create a mod:

Create a main function:

#include "../Minecraft.Client/Minecraft.h"

void minecraft_mod(Minecraft* minecraft) {
...
}

Create a thread and include ANYTHING from ../Minecraft.Client/, and manipulate anything already existing under the minecraft object.

I will have to add a pool of objects since C++ does not support dynamic VTABLE allocations. This will limit the amount of mods that can affect an area. An alternative would be converting EVERYTHING to a parsable format, which is not something I wish to do. Instead the game will have to check for nullptr more.

Post init stuff can be done before the thread, but you should read the code to understand it's limitations at this stage.

You will need to use the same compiler to compile the mod as you compiled the fork to compile a library (DLL file), and place it in MINECRAFT_DIR/mods/

Still working on a cleaned up interface

Other resources/tools: https://dlce.pages.dev/

I have no legal affiliation with Microsoft, thier trademarks, thier affiliates trademarks, nor with any other companies intellectual property.