slabs, fences, doors from TU25

This commit is contained in:
DrPerkyLegit
2026-05-23 10:28:01 -04:00
parent 43f4ea5f1f
commit 6f68cf0a20
20 changed files with 434 additions and 312 deletions

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@@ -1,7 +1,7 @@
#pragma once
#define VER_PRODUCTBUILD 560
#define VER_PRODUCTVERSION_STR_W L""
#define VER_PRODUCTBUILD 570
#define VER_PRODUCTVERSION_STR_W L"e2a698d-dev"
#define VER_FILEVERSION_STR_W VER_PRODUCTVERSION_STR_W
#define VER_BRANCHVERSION_STR_W L"UNKNOWN/"
#define VER_BRANCHVERSION_STR_W L"DrPerkyLegit/LCEServerTest/main"
#define VER_NETWORK VER_PRODUCTBUILD

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@@ -508,7 +508,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
if(!isHintCompleted(e_Tutorial_Hint_Stone_Slab))
{
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, TreeTile::BIRCH_TRUNK ) );
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, TreeTile::DARK_TRUNK ) );
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Stone_Slab, this, woodSlabItems, 2, -1, TreeTile::SPRUCE_TRUNK ) );
}
int redBrickItems[] = {Tile::redBrick_Id};

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@@ -8,18 +8,19 @@
#include "net.minecraft.world.h"
#include "net.minecraft.h"
const wstring DoorTile::TEXTURES[] = { L"doorWood_lower", L"doorWood_upper", L"doorIron_lower", L"doorIron_upper" };
static std::map<wstring, int> doorItemMap = {
{ L"doorWood", Item::door_wood_Id },
{ L"doorIron", Item::door_iron_Id },
{ L"doorSpruce", Item::door_spruce_Id },
{ L"doorBirch", Item::door_birch_Id },
{ L"doorJungle", Item::door_jungle_Id },
{ L"doorAcacia", Item::door_acacia_Id },
{ L"doorDark", Item::door_dark_Id }
};
DoorTile::DoorTile(int id, Material *material) : Tile(id, material,isSolidRender())
DoorTile::DoorTile(int id, Material *material, const wstring& doorType) : Tile(id, material,isSolidRender())
{
if (material == Material::metal)
{
texBase = 2;
}
else
{
texBase = 0;
}
this->doorType = doorType;
float r = 0.5f;
float h = 1.0f;
@@ -247,7 +248,7 @@ void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
level->removeTile(x, y, z);
spawn = true;
}
if (!level->isSolidBlockingTile(x, y - 1, z))
if (!level->isTopSolidBlocking(x, y - 1, z))
{
level->removeTile(x, y, z);
spawn = true;
@@ -288,8 +289,7 @@ void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
int DoorTile::getResource(int data, Random *random, int playerBonusLevel)
{
if ((data & 8) != 0) return 0;
if (material == Material::metal) return Item::door_iron->id;
return Item::door_wood->id;
return doorItemMap[doorType];
}
HitResult *DoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
@@ -339,7 +339,7 @@ int DoorTile::getCompositeData(LevelSource *level, int x, int y, int z)
int DoorTile::cloneTileId(Level *level, int x, int y, int z)
{
return material == Material::metal ? Item::door_iron_Id : Item::door_wood_Id;
return doorItemMap[doorType];
}
void DoorTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)

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@@ -22,16 +22,16 @@ public:
static const int C_LOWER_DATA_MASK = 7;
static const int C_IS_UPPER_MASK = 8;
static const int C_RIGHT_HINGE_MASK = 16;
wstring doorType;
private:
static const int DOOR_TILE_TEXTURE_COUNT = 4;
static const wstring TEXTURES[];
int texBase;
Icon *iconTop[2];
Icon *iconBottom[2];
protected:
DoorTile(int id, Material *material);
DoorTile(int id, Material *material, const wstring& doorType);
public:
virtual Icon *getTexture(int face, int data);
virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
@@ -62,4 +62,4 @@ public:
int getCompositeData(LevelSource *level, int x, int y, int z);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
};
};

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@@ -1,152 +1,172 @@
#include "stdafx.h"
#include "HalfSlabTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.h"
#include "Facing.h"
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize)
HalfSlabTile::HalfSlabTile(int id, Material *material)
: Tile(id, material, true)
{
this->fullSize = fullSize;
if (fullSize)
{
solid[id] = true;
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
setLightBlock(255);
Tile::lightBlock[id] = 0xFF;
}
void HalfSlabTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
void HalfSlabTile::DerivedInit()
{
if (fullSize)
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
if (upper)
{
setShape(0, 0.5f, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
if (!isFullSize())
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
else
Tile::solid[id] = true;
}
void HalfSlabTile::updateDefaultShape()
void HalfSlabTile::updateDefaultShape()
{
if (fullSize)
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
if (isFullSize())
setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
else
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
}
void HalfSlabTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
void HalfSlabTile::updateShape(
LevelSource *level, int x, int y, int z,
int forceData, shared_ptr<TileEntity> forceEntity)
{
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
if (isFullSize())
{
setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
return;
}
int data = (forceData >= 0) ? forceData : level->getData(x, y, z);
bool isUpper = (data & TOP_SLOT_BIT) != 0;
if (isUpper)
setShape(0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f);
else
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
}
bool HalfSlabTile::isSolidRender(bool isServerLevel)
void HalfSlabTile::addAABBs(
Level *level, int x, int y, int z,
AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
return fullSize;
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
int HalfSlabTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
bool HalfSlabTile::isSolidRender(bool isServerLevel)
{
if (fullSize) return itemValue;
if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5))
{
return itemValue | TOP_SLOT_BIT;
}
return itemValue;
return isFullSize() != 0;
}
int HalfSlabTile::getResourceCount(Random *random)
bool HalfSlabTile::isSilkTouchable()
{
if (fullSize)
{
return 2;
}
return 1;
return false;
}
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
int HalfSlabTile::getResourceCount(Random *random)
{
return data & TYPE_MASK;
return isFullSize() ? 2 : 1;
}
bool HalfSlabTile::isCubeShaped()
bool HalfSlabTile::isCubeShaped()
{
return fullSize;
return isFullSize() != 0;
}
bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
bool HalfSlabTile::shouldRenderFace(
LevelSource *level, int x, int y, int z, int face)
{
if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (isFullSize())
return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
{
return false;
}
if (face != Facing::UP && face != Facing::DOWN
&& !Tile::shouldRenderFace(level, x, y, z, face))
return false;
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
int oppFace = Facing::getOpposite(face);
int nx = x, ny = y, nz = z;
if (oppFace == Facing::DOWN) ny--;
if (oppFace == Facing::UP) ny++;
if (oppFace == Facing::NORTH) nz--;
if (oppFace == Facing::SOUTH) nz++;
if (oppFace == Facing::WEST) nx--;
if (oppFace == Facing::EAST) nx++;
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper)
{
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
}
else
{
if (face == Facing::UP) return true;
if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
int currentData = level->getData(x, y, z);
int neighborData = level->getData(nx, ny, nz);
int currentTile = level->getTile(x, y, z);
int neighborTile = level->getTile(nx, ny, nz);
bool currentIsUpper = (currentData & TOP_SLOT_BIT) != 0;
bool neighborIsUpper = (neighborData & TOP_SLOT_BIT) != 0;
bool currentIsSlab = isHalfSlab(currentTile);
bool neighborIsSlab = isHalfSlab(neighborTile);
if (neighborIsSlab && neighborIsUpper)
{
if (face == Facing::DOWN)
return true;
if (face == Facing::UP && !Tile::shouldRenderFace(level, x, y, z, face))
return currentIsSlab && !currentIsUpper ? false : true;
return !(currentIsSlab && currentIsUpper);
}
if (face == Facing::UP || (face == Facing::DOWN
&& Tile::shouldRenderFace(level, x, y, z, face)))
return true;
return !(currentIsSlab && !currentIsUpper);
}
bool HalfSlabTile::isHalfSlab(int tileId)
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
{
return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
return data & TYPE_MASK;
}
int HalfSlabTile::cloneTileData(Level *level, int x, int y, int z)
{
return Tile::cloneTileData(level, x, y, z) & TYPE_MASK;
return level->getData(x, y, z) & TYPE_MASK;
}
int HalfSlabTile::cloneTileId(Level *level, int x, int y, int z)
{
if (isHalfSlab(id))
{
return id;
}
if (id == Tile::stoneSlab_Id)
{
return Tile::stoneSlabHalf_Id;
}
if (id == Tile::woodSlab_Id)
{
return Tile::woodSlabHalf_Id;
}
return Tile::stoneSlabHalf_Id;
return id;
}
int HalfSlabTile::getPlacedOnFaceDataValue(
Level *level, int x, int y, int z,
int face, float clickX, float clickY, float clickZ,
int itemValue)
{
if (face == Facing::DOWN)
return itemValue | TOP_SLOT_BIT;
if (face == Facing::UP)
return itemValue;
return (clickY > 0.5f) ? (itemValue | TOP_SLOT_BIT) : itemValue;
}
bool HalfSlabTile::isHalfSlab(int tileId)
{
if (tileId <= 0 || Tile::tiles[tileId] == nullptr)
return false;
return dynamic_cast<HalfSlabTile *>(Tile::tiles[tileId]) != nullptr
&& !Tile::tiles[tileId]->isCubeShaped();
}

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@@ -1,33 +1,57 @@
#pragma once
#include "Tile.h"
class HalfSlabTile : public Tile
class HalfSlabTile : public Tile
{
public:
static const int TYPE_MASK = 7;
static const int TOP_SLOT_BIT = 8;
static const int TYPE_MASK = 7;
static const int TOP_SLOT_BIT = 8;
protected:
bool fullSize;
enum class Half
{
TOP,
BOTTOM
};
public:
HalfSlabTile(int id, bool fullSize, Material *material);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual bool isSolidRender(bool isServerLevel);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual int getResourceCount(Random *random);
virtual int getSpawnResourcesAuxValue(int data);
virtual bool isCubeShaped();
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
HalfSlabTile(int id, Material *material);
virtual void DerivedInit();
virtual int isFullSize() = 0;
virtual void updateShape(
LevelSource *level, int x, int y, int z,
int forceData = -1,
shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()) override;
virtual void updateDefaultShape() override;
virtual void addAABBs(
Level *level, int x, int y, int z,
AABB *box, AABBList *boxes,
shared_ptr<Entity> source) override;
virtual bool isSolidRender(bool isServerLevel = false) override;
virtual bool isSilkTouchable() override;
virtual int getPlacedOnFaceDataValue(
Level *level, int x, int y, int z,
int face, float clickX, float clickY, float clickZ,
int itemValue) override;
virtual int getResourceCount(Random *random) override;
virtual int getSpawnResourcesAuxValue(int data) override;
virtual bool isCubeShaped() override;
virtual bool shouldRenderFace(
LevelSource *level, int x, int y, int z, int face) override;
virtual int cloneTileData(Level *level, int x, int y, int z) override;
virtual int cloneTileId(Level *level, int x, int y, int z) override;
virtual int getAuxName(int auxValue) = 0;
private:
static bool isHalfSlab(int tileId);
public:
virtual int getAuxName(int auxValue) = 0;
virtual int cloneTileData(Level *level, int x, int y, int z);
virtual int cloneTileId(Level *level, int x, int y, int z);
static bool isHalfSlab(int tileId);
};

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@@ -95,7 +95,7 @@ bool PineFeature::place(Level *level, Random *random, int x, int y, int z)
for (int hh = 0; hh < treeHeight - 1; hh++)
{
int t = level->getTile(x, y + hh, z);
if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::DARK_TRUNK);
if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::SPRUCE_TRUNK);
}
return true;

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@@ -66,11 +66,11 @@ Recipes::Recipes()
L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::BIRCH_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::wood, 4, TreeTile::DARK_TRUNK), //
addShapedRecipy(new ItemInstance(Tile::wood, 4, TreeTile::SPRUCE_TRUNK), //
L"sczg",
L"#", //
L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::DARK_TRUNK),
L'#', new ItemInstance(Tile::treeTrunk, 1, TreeTile::SPRUCE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::wood, 4, TreeTile::JUNGLE_TRUNK), //
@@ -272,7 +272,7 @@ Recipes::Recipes()
L"## ", //
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK),
L'#', new ItemInstance(Tile::wood, 1, TreeTile::SPRUCE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodStairsJungle, 4), //
@@ -412,11 +412,11 @@ Recipes::Recipes()
L'S');
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::DARK_TRUNK), //
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::SPRUCE_TRUNK), //
L"sczg",
L"###", //
L'#', new ItemInstance(Tile::wood, 1, TreeTile::DARK_TRUNK),
L'#', new ItemInstance(Tile::wood, 1, TreeTile::SPRUCE_TRUNK),
L'S');
addShapedRecipy(new ItemInstance(Tile::woodSlabHalf, 6, TreeTile::JUNGLE_TRUNK), //

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@@ -673,15 +673,15 @@ bool ScatteredFeaturePieces::SwamplandHut::postProcess(Level *level, Random *ran
}
// floor and ceiling
generateBox(level, chunkBB, 1, 1, 1, 5, 1, 7, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 1, 4, 2, 5, 4, 7, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 2, 1, 0, 4, 1, 0, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 1, 1, 1, 5, 1, 7, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, false);
generateBox(level, chunkBB, 1, 4, 2, 5, 4, 7, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, false);
generateBox(level, chunkBB, 2, 1, 0, 4, 1, 0, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, false);
// walls
generateBox(level, chunkBB, 2, 2, 2, 3, 3, 2, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 1, 2, 3, 1, 3, 6, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 5, 2, 3, 5, 3, 6, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 2, 2, 7, 4, 3, 7, Tile::wood_Id, TreeTile::DARK_TRUNK, Tile::wood_Id, TreeTile::DARK_TRUNK, false);
generateBox(level, chunkBB, 2, 2, 2, 3, 3, 2, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, false);
generateBox(level, chunkBB, 1, 2, 3, 1, 3, 6, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, false);
generateBox(level, chunkBB, 5, 2, 3, 5, 3, 6, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, false);
generateBox(level, chunkBB, 2, 2, 7, 4, 3, 7, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, Tile::wood_Id, TreeTile::SPRUCE_TRUNK, false);
// pillars
generateBox(level, chunkBB, 1, 0, 2, 1, 3, 2, Tile::treeTrunk_Id, Tile::treeTrunk_Id, false);

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@@ -110,7 +110,7 @@ bool SpruceFeature::place(Level *level, Random *random, int x, int y, int z)
for (int hh = 0; hh < treeHeight - topOffset; hh++)
{
int t = level->getTile(x, y + hh, z);
if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::DARK_TRUNK);
if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::SPRUCE_TRUNK);
}
return true;
}

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@@ -5,80 +5,78 @@
#include "net.minecraft.world.h"
#include "StoneSlabTile.h"
const unsigned int StoneSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = {
IDS_TILE_STONESLAB_STONE,
IDS_TILE_STONESLAB_SAND,
IDS_TILE_STONESLAB_WOOD,
IDS_TILE_STONESLAB_COBBLE,
IDS_TILE_STONESLAB_BRICK,
IDS_TILE_STONESLAB_SMOOTHBRICK,
IDS_TILE_STONESLAB_NETHERBRICK,
IDS_TILE_STONESLAB_QUARTZ,
};
const unsigned int StoneSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = { IDS_TILE_STONESLAB_STONE,
IDS_TILE_STONESLAB_SAND,
IDS_TILE_STONESLAB_WOOD,
IDS_TILE_STONESLAB_COBBLE,
IDS_TILE_STONESLAB_BRICK,
IDS_TILE_STONESLAB_SMOOTHBRICK,
IDS_TILE_STONESLAB_NETHERBRICK,
IDS_TILE_STONESLAB_QUARTZ,
};
StoneSlabTile::StoneSlabTile(int id, bool fullSize) : HalfSlabTile(id, fullSize, Material::stone)
StoneSlabTile::StoneSlabTile(int id)
: HalfSlabTile(id, Material::stone)
{
}
Icon *StoneSlabTile::getTexture(int face, int data)
{
int type = data & TYPE_MASK;
if (fullSize && (data & TOP_SLOT_BIT) != 0)
{
face = Facing::UP;
}
switch(type)
{
case STONE_SLAB:
if (face == Facing::UP || face == Facing::DOWN) return icon;
return iconSide;
break;
case SAND_SLAB:
return Tile::sandStone->getTexture(face);
case WOOD_SLAB:
return Tile::wood->getTexture(face);
case COBBLESTONE_SLAB:
return Tile::cobblestone->getTexture(face);
case BRICK_SLAB:
return Tile::redBrick->getTexture(face);
case SMOOTHBRICK_SLAB:
return Tile::stoneBrick->getTexture(face, SmoothStoneBrickTile::TYPE_DEFAULT);
case NETHERBRICK_SLAB:
return Tile::netherBrick->getTexture(Facing::UP);
case QUARTZ_SLAB:
return Tile::quartzBlock->getTexture(face);
}
return icon;
int type = data & TYPE_MASK;
if (isFullSize() && (data & TOP_SLOT_BIT) != 0)
face = Facing::UP;
switch (type)
{
case STONE_SLAB:
if (face == Facing::UP || face == Facing::DOWN) return icon;
return iconSide;
case SAND_SLAB:
return Tile::sandStone->getTexture(face);
case WOOD_SLAB:
return Tile::wood->getTexture(face);
case COBBLESTONE_SLAB:
return Tile::cobblestone->getTexture(face);
case BRICK_SLAB:
return Tile::redBrick->getTexture(face);
case SMOOTHBRICK_SLAB:
return Tile::stoneBrick->getTexture(face, SmoothStoneBrickTile::TYPE_DEFAULT);
case NETHERBRICK_SLAB:
return Tile::netherBrick->getTexture(Facing::UP);
case QUARTZ_SLAB:
return Tile::quartzBlock->getTexture(face);
}
return icon;
}
void StoneSlabTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"stoneslab_top");
iconSide = iconRegister->registerIcon(L"stoneslab_side");
icon = iconRegister->registerIcon(L"stoneslab_top");
iconSide = iconRegister->registerIcon(L"stoneslab_side");
}
int StoneSlabTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::stoneSlabHalf_Id;
return Tile::stoneSlabHalf_Id;
}
unsigned int StoneSlabTile::getDescriptionId(int iData /*= -1*/)
unsigned int StoneSlabTile::getDescriptionId(int iData)
{
if(iData < 0 ) iData = 0;
return StoneSlabTile::SLAB_NAMES[iData];
if (iData < 0) iData = 0;
return StoneSlabTile::SLAB_NAMES[iData];
}
int StoneSlabTile::getAuxName(int auxValue)
int StoneSlabTile::getAuxName(int auxValue)
{
if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
{
auxValue = 0;
}
return SLAB_NAMES[auxValue];//super.getDescriptionId() + "." + SLAB_NAMES[auxValue];
if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
auxValue = 0;
return SLAB_NAMES[auxValue];//super.getDescriptionId() + "." + SLAB_NAMES[auxValue];
}
shared_ptr<ItemInstance> StoneSlabTile::getSilkTouchItemInstance(int data)
{
return std::make_shared<ItemInstance>(Tile::stoneSlabHalf_Id, 2, data & TYPE_MASK);
}
return make_shared<ItemInstance>(Tile::stoneSlabHalf_Id, 2, data & TYPE_MASK);
}

View File

@@ -1,39 +1,53 @@
#pragma once
using namespace std;
#include "HalfSlabTile.h"
class ChunkRebuildData;
class StoneSlabTile : public HalfSlabTile
{
friend ChunkRebuildData;
friend class ChunkRebuildData;
public:
static const int STONE_SLAB = 0;
static const int SAND_SLAB = 1;
static const int WOOD_SLAB = 2;
static const int COBBLESTONE_SLAB = 3;
static const int BRICK_SLAB = 4;
static const int SMOOTHBRICK_SLAB = 5;
static const int NETHERBRICK_SLAB = 6;
static const int QUARTZ_SLAB = 7;
static const int SLAB_NAMES_LENGTH = 8;
static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
static const int STONE_SLAB = 0;
static const int SAND_SLAB = 1;
static const int WOOD_SLAB = 2;
static const int COBBLESTONE_SLAB = 3;
static const int BRICK_SLAB = 4;
static const int SMOOTHBRICK_SLAB = 5;
static const int NETHERBRICK_SLAB = 6;
static const int QUARTZ_SLAB = 7;
static const int SLAB_NAMES_LENGTH = 8;
static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
private:
Icon *iconSide;
Icon *iconSide;
public:
StoneSlabTile(int id, bool fullSize);
StoneSlabTile(int id);
virtual Icon *getTexture(int face, int data);
virtual int isFullSize() = 0;
virtual Icon *getTexture(int face, int data) override;
virtual void registerIcons(IconRegister *iconRegister) override;
virtual int getResource(int data, Random *random, int playerBonusLevel) override;
virtual unsigned int getDescriptionId(int iData = -1) override;
virtual int getAuxName(int auxValue) override;
void registerIcons(IconRegister *iconRegister);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual unsigned int getDescriptionId(int iData = -1);
virtual int getAuxName(int auxValue);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data) override;
};
class HalfStoneSlabTile : public StoneSlabTile
{
public:
HalfStoneSlabTile(int id) : StoneSlabTile(id) { DerivedInit(); }
virtual int isFullSize() override { return 0; }
};
class FullStoneSlabTile : public StoneSlabTile
{
public:
FullStoneSlabTile(int id) : StoneSlabTile(id) { DerivedInit(); }
virtual int isFullSize() override { return 1; }
};

View File

@@ -115,6 +115,11 @@ Tile *Tile::stairs_stone = nullptr;
Tile *Tile::wallSign = nullptr;
Tile *Tile::lever = nullptr;
Tile *Tile::pressurePlate_stone = nullptr;
Tile* Tile::door_spruce = nullptr;
Tile* Tile::door_birch = nullptr;
Tile* Tile::door_jungle = nullptr;
Tile* Tile::door_acacia = nullptr;
Tile* Tile::door_dark = nullptr;
Tile *Tile::door_iron = nullptr;
Tile *Tile::pressurePlate_wood = nullptr;
Tile *Tile::redStoneOre = nullptr;
@@ -174,7 +179,7 @@ Tile *Tile::redstoneLight_lit = nullptr;
// TU9
Tile *Tile::stairs_sandstone = nullptr;
Tile *Tile::woodStairsDark = nullptr;
Tile *Tile::woodStairsSpruce = nullptr;
Tile *Tile::woodStairsBirch = nullptr;
Tile *Tile::woodStairsJungle = nullptr;
Tile *Tile::commandBlock = nullptr;
@@ -223,6 +228,22 @@ Tile *Tile::woolCarpet = nullptr;
Tile *Tile::clayHardened = nullptr;
Tile *Tile::coalBlock = nullptr;
Tile* Tile::woodStairsAcacia = nullptr;
Tile* Tile::woodStairsDark = nullptr;
Tile* Tile::iron_trapdoor = nullptr;
Tile* Tile::spruceGate = nullptr;
Tile* Tile::birchGate = nullptr;
Tile* Tile::jungleGate = nullptr;
Tile* Tile::acaciaGate = nullptr;
Tile* Tile::darkGate = nullptr;
Tile* Tile::spruceFence = nullptr;
Tile* Tile::birchFence = nullptr;
Tile* Tile::jungleFence = nullptr;
Tile* Tile::acaciaFence = nullptr;
Tile* Tile::darkFence = nullptr;
DWORD Tile::tlsIdxShape = TlsAlloc();
Tile::ThreadStorage::ThreadStorage()
@@ -309,8 +330,8 @@ void Tile::staticCtor()
Tile::goldBlock = (new MetalTile(41)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_gold)->setDestroyTime(3.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setIconName(L"gold_block")->setDescriptionId(IDS_TILE_BLOCK_GOLD)->setUseDescriptionId(IDS_DESC_BLOCK_GOLD);
Tile::ironBlock = (new MetalTile(42)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_iron)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_METAL)->setIconName(L"iron_block")->setDescriptionId(IDS_TILE_BLOCK_IRON)->setUseDescriptionId(IDS_DESC_BLOCK_IRON);
Tile::stoneSlab = static_cast<HalfSlabTile *>((new StoneSlabTile(Tile::stoneSlab_Id, true))->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_SLAB));
Tile::stoneSlabHalf = static_cast<HalfSlabTile *>((new StoneSlabTile(Tile::stoneSlabHalf_Id, false))->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_HALFSLAB));
Tile::stoneSlab = static_cast<HalfSlabTile *>((new FullStoneSlabTile(Tile::stoneSlab_Id))->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_SLAB));
Tile::stoneSlabHalf = static_cast<HalfSlabTile *>((new HalfStoneSlabTile(Tile::stoneSlabHalf_Id))->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_stone)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"stoneSlab")->setDescriptionId(IDS_TILE_STONESLAB)->setUseDescriptionId(IDS_DESC_HALFSLAB));
Tile::redBrick = (new Tile(45, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_structblock, Item::eMaterial_brick)->setDestroyTime(2.0f)->setExplodeable(10)->setSoundType(Tile::SOUND_STONE)->setIconName(L"brick")->setDescriptionId(IDS_TILE_BRICK)->setUseDescriptionId(IDS_DESC_BRICK);
Tile::tnt = (new TntTile(46)) ->setDestroyTime(0.0f)->setSoundType(Tile::SOUND_GRASS)->setIconName(L"tnt")->setDescriptionId(IDS_TILE_TNT)->setUseDescriptionId(IDS_DESC_TNT);
Tile::bookshelf = (new BookshelfTile(47)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_paper, Item::eMaterial_bookshelf)->setDestroyTime(1.5f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"bookshelf")->setDescriptionId(IDS_TILE_BOOKSHELF)->setUseDescriptionId(IDS_DESC_BOOKSHELF);
@@ -332,7 +353,7 @@ void Tile::staticCtor()
Tile::furnace = (new FurnaceTile(61, false)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_device, Item::eMaterial_stone)->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setIconName(L"furnace")->setDescriptionId(IDS_TILE_FURNACE)->sendTileData()->setUseDescriptionId(IDS_DESC_FURNACE);
Tile::furnace_lit = (new FurnaceTile(62, true)) ->setDestroyTime(3.5f)->setSoundType(Tile::SOUND_STONE)->setLightEmission(14 / 16.0f)->setIconName(L"furnace")->setDescriptionId(IDS_TILE_FURNACE)->sendTileData()->setUseDescriptionId(IDS_DESC_FURNACE);
Tile::sign = (new SignTile(63, eTYPE_SIGNTILEENTITY, true)) ->setDestroyTime(1.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"sign")->setDescriptionId(IDS_TILE_SIGN)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_SIGN);
Tile::door_wood = (new DoorTile(64, Material::wood)) ->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_wood")->setDescriptionId(IDS_TILE_DOOR_WOOD)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::door_wood = (new DoorTile(64, Material::wood, L"doorWood")) ->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_wood")->setDescriptionId(IDS_TILE_DOOR_WOOD)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::ladder = (new LadderTile(65)) ->setDestroyTime(0.4f)->setSoundType(Tile::SOUND_LADDER)->setIconName(L"ladder")->setDescriptionId(IDS_TILE_LADDER)->sendTileData()->setUseDescriptionId(IDS_DESC_LADDER)->disableMipmap();
Tile::rail = (new RailTile(66)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_rail, Item::eMaterial_iron)->setDestroyTime(0.7f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"rail_normal")->setDescriptionId(IDS_TILE_RAIL)->sendTileData()->setUseDescriptionId(IDS_DESC_RAIL)->disableMipmap();
Tile::stairs_stone =(new StairTile(67, Tile::cobblestone,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_stone) ->setIconName(L"stairsStone")->setDescriptionId(IDS_TILE_STAIRS_STONE) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
@@ -340,7 +361,12 @@ void Tile::staticCtor()
Tile::lever = (new LeverTile(69)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_lever, Item::eMaterial_wood)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"lever")->setDescriptionId(IDS_TILE_LEVER)->sendTileData()->setUseDescriptionId(IDS_DESC_LEVER);
Tile::pressurePlate_stone = (Tile *)(new PressurePlateTile(70, L"stone", Material::stone, PressurePlateTile::mobs)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_stone)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_STONE)->setDescriptionId(IDS_TILE_PRESSURE_PLATE)->sendTileData()->setUseDescriptionId(IDS_DESC_PRESSUREPLATE);
Tile::door_iron = (new DoorTile(71, Material::metal)) ->setDestroyTime(5.0f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"door_iron")->setDescriptionId(IDS_TILE_DOOR_IRON)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_IRON);
Tile::door_spruce = (new DoorTile(193, Material::wood, L"doorSpruce"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_spruce")->setDescriptionId(-1)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::door_birch = (new DoorTile(194, Material::wood, L"doorBirch"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_birch")->setDescriptionId(-1)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::door_jungle = (new DoorTile(195, Material::wood, L"doorJungle"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_jungle")->setDescriptionId(-1)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::door_acacia = (new DoorTile(196, Material::wood, L"doorAcacia"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_acacia")->setDescriptionId(-1)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::door_dark = (new DoorTile(197, Material::wood, L"doorDark"))->setDestroyTime(3.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"door_dark")->setDescriptionId(-1)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Tile::door_iron = (new DoorTile(71, Material::metal, L"doorIron"))->setDestroyTime(5.0f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"door_iron")->setDescriptionId(IDS_TILE_DOOR_IRON)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_DOOR_IRON);
Tile::pressurePlate_wood = (new PressurePlateTile(72, L"planks_oak", Material::wood, PressurePlateTile::everything)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_pressureplate, Item::eMaterial_wood)->setDestroyTime(0.5f)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(IDS_TILE_PRESSURE_PLATE)->sendTileData()->setUseDescriptionId(IDS_DESC_PRESSUREPLATE);
Tile::redStoneOre = (new RedStoneOreTile(73,false)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"redstone_ore")->setDescriptionId(IDS_TILE_ORE_REDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_ORE_REDSTONE);
Tile::redStoneOre_lit = (new RedStoneOreTile(74, true)) ->setLightEmission(10 / 16.0f)->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_STONE)->setIconName(L"redstone_ore")->setDescriptionId(IDS_TILE_ORE_REDSTONE)->sendTileData()->setUseDescriptionId(IDS_DESC_ORE_REDSTONE);
@@ -400,8 +426,8 @@ void Tile::staticCtor()
Tile::dragonEgg = (new EggTile(122)) ->setDestroyTime(3.0f)->setExplodeable(15)->setSoundType(SOUND_STONE)->setLightEmission(2.0f / 16.0f)->setIconName(L"dragon_egg")->setDescriptionId(IDS_TILE_DRAGONEGG)->setUseDescriptionId(IDS_DESC_DRAGONEGG);
Tile::redstoneLight = (new RedlightTile(123, false)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setIconName(L"redstone_lamp_off")->setDescriptionId(IDS_TILE_REDSTONE_LIGHT)->setUseDescriptionId(IDS_DESC_REDSTONE_LIGHT);
Tile::redstoneLight_lit = (new RedlightTile(124, true)) ->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setIconName(L"redstone_lamp_on")->setDescriptionId(IDS_TILE_REDSTONE_LIGHT)->setUseDescriptionId(IDS_DESC_REDSTONE_LIGHT);
Tile::woodSlab = static_cast<HalfSlabTile *>((new WoodSlabTile(Tile::woodSlab_Id, true))->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB));
Tile::woodSlabHalf = static_cast<HalfSlabTile *>((new WoodSlabTile(Tile::woodSlabHalf_Id, false))->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB));
Tile::woodSlab = static_cast<HalfSlabTile *>((new FullWoodSlabTile(Tile::woodSlab_Id))->setBaseItemTypeAndMaterial(Item::eBaseItemType_slab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB));
Tile::woodSlabHalf = static_cast<HalfSlabTile *>((new HalfWoodSlabTile(Tile::woodSlabHalf_Id))->setBaseItemTypeAndMaterial(Item::eBaseItemType_halfslab, Item::eMaterial_wood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB));
Tile::cocoa = (new CocoaTile(127)) ->setDestroyTime(0.2f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"cocoa")->sendTileData()->setDescriptionId(IDS_TILE_COCOA)->setUseDescriptionId(IDS_DESC_COCOA);
Tile::stairs_sandstone = (new StairTile(128, Tile::sandStone,0)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sand) ->setIconName(L"stairsSandstone")->setDescriptionId(IDS_TILE_STAIRS_SANDSTONE) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::emeraldOre = (new OreTile(129)) ->setDestroyTime(3.0f)->setExplodeable(5)->setSoundType(SOUND_STONE)->setIconName(L"emerald_ore")->setDescriptionId(IDS_TILE_EMERALDORE)->setUseDescriptionId(IDS_DESC_EMERALDORE);
@@ -411,7 +437,7 @@ void Tile::staticCtor()
Tile::tripWireSource = static_cast<TripWireSourceTile *>((new TripWireSourceTile(131))->setBaseItemTypeAndMaterial(Item::eBaseItemType_lever, Item::eMaterial_undefined)->setIconName(L"trip_wire_source")->sendTileData()->setDescriptionId(IDS_TILE_TRIPWIRE_SOURCE)->setUseDescriptionId(IDS_DESC_TRIPWIRE_SOURCE));
Tile::tripWire = (new TripWireTile(132)) ->setIconName(L"trip_wire")->sendTileData()->setDescriptionId(IDS_TILE_TRIPWIRE)->setUseDescriptionId(IDS_DESC_TRIPWIRE);
Tile::emeraldBlock = (new MetalTile(133)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_emerald)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_METAL)->setIconName(L"emerald_block")->setDescriptionId(IDS_TILE_EMERALDBLOCK)->setUseDescriptionId(IDS_DESC_EMERALDBLOCK);
Tile::woodStairsDark = (new StairTile(134, Tile::wood, TreeTile::DARK_TRUNK)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sprucewood)->setIconName(L"stairsWoodSpruce")->setDescriptionId(IDS_TILE_STAIRS_SPRUCEWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::woodStairsSpruce = (new StairTile(134, Tile::wood, TreeTile::SPRUCE_TRUNK)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_sprucewood)->setIconName(L"stairsWoodSpruce")->setDescriptionId(IDS_TILE_STAIRS_SPRUCEWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::woodStairsBirch = (new StairTile(135, Tile::wood, TreeTile::BIRCH_TRUNK)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_birchwood)->setIconName(L"stairsWoodBirch")->setDescriptionId(IDS_TILE_STAIRS_BIRCHWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::woodStairsJungle =(new StairTile(136, Tile::wood, TreeTile::JUNGLE_TRUNK))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_junglewood)->setIconName(L"stairsWoodJungle")->setDescriptionId(IDS_TILE_STAIRS_JUNGLEWOOD) ->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::commandBlock = (new CommandBlock(137)) ->setIndestructible()->setExplodeable(6000000)->setIconName(L"command_block")->setDescriptionId(IDS_TILE_COMMAND_BLOCK)->setUseDescriptionId(IDS_DESC_COMMAND_BLOCK);
@@ -442,12 +468,27 @@ void Tile::staticCtor()
Tile::stained_glass_pane = (new StainedGlassPaneBlock(160)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_glass, Item::eMaterial_glass)->setDestroyTime(0.3f)->setSoundType(SOUND_GLASS)->setIconName(L"glass")->setDescriptionId(IDS_TILE_STAINED_GLASS_PANE)->setUseDescriptionId(IDS_DESC_STAINED_GLASS_PANE);
Tile::tree2Trunk = (new TreeTile2(162))->setDestroyTime(2.0f)->setSoundType(Tile::SOUND_WOOD)->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->sendTileData()->setUseDescriptionId(IDS_DESC_LOG);
Tile::woodStairsAcacia = (new StairTile(163, Tile::wood, TreeTile::ACACIA_TRUNK))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_acaciawood)->setIconName(L"stairsWoodAcacia")->setDescriptionId(-1)->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::woodStairsDark = (new StairTile(164, Tile::wood, TreeTile::DARK_TRUNK))->setBaseItemTypeAndMaterial(Item::eBaseItemType_stairs, Item::eMaterial_darkwood)->setIconName(L"stairsWoodDark")->setDescriptionId(-1)->sendTileData()->setUseDescriptionId(IDS_DESC_STAIRS);
Tile::iron_trapdoor = (new TrapDoorTile(167, Material::metal))->setBaseItemTypeAndMaterial(Item::eBaseItemType_door, Item::eMaterial_trap)->setDestroyTime(5.0f)->setSoundType(Tile::SOUND_METAL)->setIconName(L"iron_trapdoor")->setDescriptionId(-1)->setNotCollectStatistics()->sendTileData()->setUseDescriptionId(IDS_DESC_TRAPDOOR);
Tile::hayBlock = (new HayBlockTile(170)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_wheat)->setDestroyTime(0.5f)->setSoundType(SOUND_GRASS)->setIconName(L"hay_block")->setDescriptionId(IDS_TILE_HAY)->setUseDescriptionId(IDS_DESC_HAY);
Tile::woolCarpet = (new WoolCarpetTile(171)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_carpet, Item::eMaterial_cloth)->setDestroyTime(0.1f)->setSoundType(SOUND_CLOTH)->setIconName(L"woolCarpet")->setLightBlock(0)->setDescriptionId(IDS_TILE_CARPET)->setUseDescriptionId(IDS_DESC_CARPET);
Tile::clayHardened = (new Tile(172, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_clay, Item::eMaterial_clay)->setDestroyTime(1.25f)->setExplodeable(7)->setSoundType(SOUND_STONE)->setIconName(L"hardened_clay")->setDescriptionId(IDS_TILE_HARDENED_CLAY)->setUseDescriptionId(IDS_DESC_HARDENED_CLAY);
Tile::coalBlock = (new Tile(173, Material::stone)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_block, Item::eMaterial_coal)->setDestroyTime(5.0f)->setExplodeable(10)->setSoundType(SOUND_STONE)->setIconName(L"coal_block")->setDescriptionId(IDS_TILE_COAL)->setUseDescriptionId(IDS_DESC_COAL_BLOCK);
Tile::spruceGate = (new FenceGateTile(183))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fenceGate, Item::eMaterial_sprucewood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"planks_spruce")->setDescriptionId(-1)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
Tile::birchGate = (new FenceGateTile(184))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fenceGate, Item::eMaterial_birchwood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"planks_birch")->setDescriptionId(-1)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
Tile::jungleGate = (new FenceGateTile(185))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fenceGate, Item::eMaterial_junglewood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"planks_jungle")->setDescriptionId(-1)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
Tile::darkGate = (new FenceGateTile(186))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fenceGate, Item::eMaterial_darkwood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"planks_dark")->setDescriptionId(-1)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
Tile::acaciaGate = (new FenceGateTile(187))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fenceGate, Item::eMaterial_acaciawood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(SOUND_WOOD)->setIconName(L"planks_acacia")->setDescriptionId(-1)->sendTileData()->setUseDescriptionId(IDS_DESC_FENCE_GATE);
Tile::spruceFence = (new FenceTile(188, L"planks_spruce", Material::wood))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_sprucewood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(-1)->setUseDescriptionId(IDS_DESC_FENCE);
Tile::birchFence = (new FenceTile(189, L"planks_birch", Material::wood))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_birchwood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(-1)->setUseDescriptionId(IDS_DESC_FENCE);
Tile::jungleFence = (new FenceTile(190, L"planks_jungle", Material::wood))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_junglewood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(-1)->setUseDescriptionId(IDS_DESC_FENCE);
Tile::darkFence = (new FenceTile(191, L"planks_dark", Material::wood))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_darkwood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(-1)->setUseDescriptionId(IDS_DESC_FENCE);
Tile::acaciaFence = (new FenceTile(192, L"planks_acacia", Material::wood))->setBaseItemTypeAndMaterial(Item::eBaseItemType_fence, Item::eMaterial_acaciawood)->setDestroyTime(2.0f)->setExplodeable(5)->setSoundType(Tile::SOUND_WOOD)->setDescriptionId(-1)->setUseDescriptionId(IDS_DESC_FENCE);
// Special cases for certain items since they can have different icons
Item::items[wool_Id] = ( new WoolTileItem(Tile::wool_Id- 256) )->setIconName(L"cloth")->setDescriptionId(IDS_TILE_CLOTH)->setUseDescriptionId(IDS_DESC_WOOL);
@@ -455,8 +496,8 @@ void Tile::staticCtor()
Item::items[stained_glass_Id] = ( new WoolTileItem(Tile::stained_glass_Id - 256))->setIconName(L"stainedGlass")->setDescriptionId(IDS_TILE_STAINED_GLASS)->setUseDescriptionId(IDS_DESC_STAINED_GLASS);
Item::items[stained_glass_pane_Id] = ( new WoolTileItem(Tile::stained_glass_pane_Id - 256))->setIconName(L"stainedGlassPane")->setDescriptionId(IDS_TILE_STAINED_GLASS_PANE)->setUseDescriptionId(IDS_DESC_STAINED_GLASS_PANE);
Item::items[woolCarpet_Id] = ( new WoolTileItem(Tile::woolCarpet_Id - 256))->setIconName(L"woolCarpet")->setDescriptionId(IDS_TILE_CARPET)->setUseDescriptionId(IDS_DESC_CARPET);
Item::items[treeTrunk_Id] = ( new MultiTextureTileItem(Tile::treeTrunk_Id - 256, treeTrunk, (int *)TreeTile::TREE_NAMES, 4) )->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG);
Item::items[wood_Id] = ( new MultiTextureTileItem(Tile::wood_Id - 256, Tile::wood, (int *)WoodTile::WOOD_NAMES, 4, IDS_TILE_PLANKS))->setIconName(L"wood")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->setUseDescriptionId(IDS_DESC_LOG); // <- TODO
Item::items[treeTrunk_Id] = ( new MultiTextureTileItem(Tile::treeTrunk_Id - 256, treeTrunk, (int *)TreeTile::TREE_NAMES, TreeTile::TREE_NAMES_LENGTH))->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG);
Item::items[wood_Id] = ( new MultiTextureTileItem(Tile::wood_Id - 256, Tile::wood, (int *)WoodTile::WOOD_NAMES, WoodTile::WOOD_NAMES_LENGTH, IDS_TILE_PLANKS))->setIconName(L"wood")->setDescriptionId(IDS_TILE_OAKWOOD_PLANKS)->setUseDescriptionId(IDS_DESC_LOG); // <- TODO
Item::items[monsterStoneEgg_Id] = ( new MultiTextureTileItem(Tile::monsterStoneEgg_Id - 256, monsterStoneEgg, (int *)StoneMonsterTile::STONE_MONSTER_NAMES, 3))->setIconName(L"monsterStoneEgg")->setDescriptionId(IDS_TILE_STONE_SILVERFISH)->setUseDescriptionId(IDS_DESC_STONE_SILVERFISH); // 4J - Brought forward from post-1.2 to fix stacking problem
Item::items[stoneBrick_Id] = ( new MultiTextureTileItem(Tile::stoneBrick_Id - 256, stoneBrick,(int *)SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES, 4))->setIconName(L"stonebricksmooth")->setDescriptionId(IDS_TILE_STONE_BRICK_SMOOTH);
Item::items[sandStone_Id] = ( new MultiTextureTileItem(sandStone_Id - 256, sandStone, SandStoneTile::SANDSTONE_NAMES, SandStoneTile::SANDSTONE_BLOCK_NAMES) )->setIconName(L"sandStone")->setDescriptionId(IDS_TILE_SANDSTONE)->setUseDescriptionId(IDS_DESC_SANDSTONE);
@@ -466,7 +507,7 @@ void Tile::staticCtor()
Item::items[tree2Trunk_Id] = ( new MultiTextureTileItem(Tile::tree2Trunk_Id - 256, tree2Trunk, (int*)TreeTile2::TREE_NAMES, TreeTile2::TREE_NAMES_LENGTH))->setIconName(L"log")->setDescriptionId(IDS_TILE_LOG)->setUseDescriptionId(IDS_DESC_LOG);
Item::items[woodSlabHalf_Id] = ( new StoneSlabTileItem(Tile::woodSlabHalf_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, false))->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Item::items[woodSlab_Id] = ( new StoneSlabTileItem(Tile::woodSlab_Id - 256, Tile::woodSlabHalf, Tile::woodSlab, true))->setIconName(L"woodSlab")->setDescriptionId(IDS_DESC_WOODSLAB)->setUseDescriptionId(IDS_DESC_WOODSLAB);
Item::items[sapling_Id] = ( new MultiTextureTileItem(Tile::sapling_Id - 256, Tile::sapling, Sapling::SAPLING_NAMES, 4) )->setIconName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING);
Item::items[sapling_Id] = ( new MultiTextureTileItem(Tile::sapling_Id - 256, Tile::sapling, Sapling::SAPLING_NAMES, Sapling::SAPLING_NAMES_SIZE))->setIconName(L"sapling")->setDescriptionId(IDS_TILE_SAPLING)->setUseDescriptionId(IDS_DESC_SAPLING);
Item::items[leaves_Id] = ( new LeafTileItem(Tile::leaves_Id - 256) )->setIconName(L"leaves")->setDescriptionId(IDS_TILE_LEAVES)->setUseDescriptionId(IDS_DESC_LEAVES);
Item::items[vine_Id] = ( new ColoredTileItem(Tile::vine_Id - 256, false))->setDescriptionId(IDS_TILE_VINE)->setUseDescriptionId(IDS_DESC_VINE);
int idsData[3] = {IDS_TILE_SHRUB, IDS_TILE_TALL_GRASS, IDS_TILE_FERN};

View File

@@ -441,6 +441,11 @@ public:
static Tile *wallSign;
static Tile *lever;
static Tile *pressurePlate_stone;
static Tile *door_spruce;
static Tile *door_birch;
static Tile *door_jungle;
static Tile *door_acacia;
static Tile *door_dark;
static Tile *door_iron;
static Tile *pressurePlate_wood;
static Tile *redStoneOre;
@@ -499,7 +504,7 @@ public:
static Tile *redstoneLight_lit;
static Tile *stairs_sandstone;
static Tile *woodStairsDark;
static Tile *woodStairsSpruce;
static Tile *woodStairsBirch;
static Tile *woodStairsJungle;
static Tile *commandBlock;
@@ -550,6 +555,24 @@ public:
static Tile *clayHardened;
static Tile *coalBlock;
static Tile* woodStairsAcacia;
static Tile* woodStairsDark;
static Tile* iron_trapdoor;
static Tile* spruceGate;
static Tile* birchGate;
static Tile* jungleGate;
static Tile* acaciaGate;
static Tile* darkGate;
static Tile* spruceFence;
static Tile* birchFence;
static Tile* jungleFence;
static Tile* acaciaFence;
static Tile* darkFence;
static void staticCtor();
int id;

View File

@@ -7,15 +7,11 @@
#include "TreeTile.h"
const unsigned int TreeTile::TREE_NAMES[ TreeTile::TREE_NAMES_LENGTH] = { IDS_TILE_LOG_OAK,
IDS_TILE_LOG_SPRUCE,
IDS_TILE_LOG_BIRCH,
IDS_TILE_LOG_JUNGLE
};
const unsigned int TreeTile::TREE_NAMES[ TreeTile::TREE_NAMES_LENGTH] = { IDS_TILE_LOG_OAK, IDS_TILE_LOG_SPRUCE, IDS_TILE_LOG_BIRCH, IDS_TILE_LOG_JUNGLE };
const wstring TreeTile::TREE_STRING_NAMES[ TreeTile::TREE_NAMES_LENGTH] = {L"oak", L"spruce", L"birch", L"jungle"};
const wstring TreeTile::TREE_STRING_NAMES[TreeTile::TREE_NAMES_LENGTH] = { L"oak", L"spruce", L"birch", L"jungle" };
const wstring TreeTile::TREE_TEXTURES[] = {L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle"};
const wstring TreeTile::TREE_TEXTURES[] = { L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle"};
TreeTile::TreeTile(int id) : RotatedPillarTile(id, Material::wood)
{
@@ -43,7 +39,7 @@ void TreeTile::onRemove(Level *level, int x, int y, int z, int id, int data)
for (int zo = -r; zo <= r; zo++)
{
int t = level->getTile(x + xo, y + yo, z + zo);
if (t == Tile::leaves_Id)
if (t == Tile::leaves_Id || t == Tile::leaves2_Id)
{
int currentData = level->getData(x + xo, y + yo, z + zo);
if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0)
@@ -59,7 +55,7 @@ void TreeTile::onRemove(Level *level, int x, int y, int z, int id, int data)
unsigned int TreeTile::getDescriptionId(int iData /*= -1*/)
{
int type = iData & MASK_TYPE;
if(type < 0 ) type = 0;
if (type < 0 || type >= TreeTile::TREE_NAMES_LENGTH) type = 0;
return TreeTile::TREE_NAMES[type];
}

View File

@@ -10,9 +10,12 @@ class TreeTile : public RotatedPillarTile
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DARK_TRUNK = 1;
static const int OAK_TRUNK = 0;
static const int SPRUCE_TRUNK = 1; // this needs to be changed to spruce...
static const int BIRCH_TRUNK = 2;
static const int JUNGLE_TRUNK = 3;
static const int ACACIA_TRUNK = 4;
static const int DARK_TRUNK = 5;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;

View File

@@ -1,60 +1,49 @@
#include "stdafx.h"
#include "WoodSlabTile.h"
#include "woodtile.h"
#include "treetile.h"
#include "WoodTile.h"
#include "TreeTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.stats.h"
const unsigned int WoodSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = { IDS_TILE_STONESLAB_OAK,
IDS_TILE_STONESLAB_SPRUCE,
IDS_TILE_STONESLAB_BIRCH,
IDS_TILE_STONESLAB_JUNGLE,
const unsigned int WoodSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = {
IDS_TILE_STONESLAB_OAK,
IDS_TILE_STONESLAB_SPRUCE,
IDS_TILE_STONESLAB_BIRCH,
IDS_TILE_STONESLAB_JUNGLE,
-1,
-1
};
// public static final String[] WOOD_NAMES = {
// "oak", "spruce", "birch", "jungle"
// };
WoodSlabTile::WoodSlabTile(int id, bool fullSize) : HalfSlabTile(id, fullSize, Material::wood)
WoodSlabTile::WoodSlabTile(int id) : HalfSlabTile(id, Material::wood)
{
}
Icon *WoodSlabTile::getTexture(int face, int data)
Icon* WoodSlabTile::getTexture(int face, int data)
{
return Tile::wood->getTexture(face, data & TYPE_MASK);
return Tile::wood->getTexture(face, data & TYPE_MASK);
}
int WoodSlabTile::getResource(int data, Random *random, int playerBonusLevel)
int WoodSlabTile::getResource(int data, Random* random, int playerBonusLevel)
{
return Tile::woodSlabHalf_Id;
return Tile::woodSlabHalf_Id;
}
shared_ptr<ItemInstance> WoodSlabTile::getSilkTouchItemInstance(int data)
{
return std::make_shared<ItemInstance>(Tile::woodSlabHalf, 2, data & TYPE_MASK);
return std::make_shared<ItemInstance>(Tile::woodSlabHalf, 2, data & TYPE_MASK);
}
int WoodSlabTile::getAuxName(int auxValue)
{
if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
{
auxValue = 0;
}
return SLAB_NAMES[auxValue];//super.getDescriptionId() + "." + SLAB_NAMES[auxValue];
if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH)
auxValue = 0;
return SLAB_NAMES[auxValue];
}
void WoodSlabTile::registerIcons(IconRegister *iconRegister)
void WoodSlabTile::registerIcons(IconRegister* iconRegister)
{
// None
}
unsigned int WoodSlabTile::getDescriptionId(int iData)
{
if (iData < 0 || iData >= SLAB_NAMES_LENGTH)
{
iData = 0;
}
return SLAB_NAMES[iData];
}

View File

@@ -1,28 +1,40 @@
#pragma once
#include "Tile.h"
#include "HalfSlabTile.h"
class Player;
class WoodSlabTile : HalfSlabTile
{
friend class Tile;
class WoodSlabTile : public HalfSlabTile
{
friend class Tile;
public:
static const int TYPE_MASK = 7;
static const int TOP_SLOT_BIT = 8;
static const int SLAB_NAMES_LENGTH = 4;
static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
static const int SLAB_NAMES_LENGTH = 6;
static const unsigned int SLAB_NAMES[SLAB_NAMES_LENGTH];
WoodSlabTile(int id, bool fullSize);
virtual Icon *getTexture(int face, int data);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getAuxName(int auxValue);
public:
WoodSlabTile(int id);
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
void registerIcons(IconRegister *iconRegister);
// 4J added
virtual unsigned int getDescriptionId(int iData = -1);
virtual int isFullSize() = 0;
virtual Icon *getTexture(int face, int data) override;
virtual int getResource(int data, Random *random, int playerBonusLevel) override;
virtual int getAuxName(int auxValue) override;
virtual void registerIcons(IconRegister *iconRegister) override;
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data) override;
};
class HalfWoodSlabTile : public WoodSlabTile
{
public:
HalfWoodSlabTile(int id) : WoodSlabTile(id) { DerivedInit(); }
virtual int isFullSize() override { return 0; }
};
class FullWoodSlabTile : public WoodSlabTile
{
public:
FullWoodSlabTile(int id) : WoodSlabTile(id) { DerivedInit(); }
virtual int isFullSize() override { return 1; }
};

View File

@@ -11,9 +11,11 @@ const unsigned int WoodTile::WOOD_NAMES[WOOD_NAMES_LENGTH] = { IDS_TILE_OAKWOOD_
IDS_TILE_SPRUCEWOOD_PLANKS,
IDS_TILE_BIRCHWOOD_PLANKS,
IDS_TILE_JUNGLE_PLANKS,
-1,
-1
};
const wstring WoodTile::TEXTURE_NAMES[] = {L"oak", L"spruce", L"birch", L"jungle"};
const wstring WoodTile::TEXTURE_NAMES[] = { L"oak", L"spruce", L"birch", L"jungle", L"acacia", L"dark" };
// public static final String[] WOOD_NAMES = {
// "oak", "spruce", "birch", "jungle"

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@@ -7,7 +7,7 @@ class WoodTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int WOOD_NAMES_LENGTH = 4;
static const int WOOD_NAMES_LENGTH = 6;
static const unsigned int WOOD_NAMES[WOOD_NAMES_LENGTH];