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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-07-15 18:58:12 +00:00
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@@ -35,7 +35,7 @@ namespace
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int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
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{
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static const int table[4] = {2,4,8,16,32};
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static const int table[4] = {2,4,8,16};
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if(level < 0) level = 0;
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if(level > 4) level = 4;
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return table[level];
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@@ -43,7 +43,7 @@ int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
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int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
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{
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static const int table[4] = {2,4,8,16,32};
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static const int table[4] = {2,4,8,16};
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for(int i = 0; i < 5; i++){
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if(table[i] == dist)
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return i;
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@@ -41,11 +41,12 @@ int SheepRenderer::prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, floa
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glColor3f(Sheep::COLOR[color][0], Sheep::COLOR[color][1], Sheep::COLOR[color][2]);
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}
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/*
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// 4J - change brought forward from 1.8.2
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float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a);
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int color = sheep->getColor();
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glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
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*/
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return 1;
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}
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return -1;
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@@ -1,13 +1,3 @@
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////////////////////////////////////////////////////////////////////
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//
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// C:\Work\4J\Mojang\Minecraft\Minecraft360-dev\Minecraft.Client\Xbox\GameConfig\Minecraft.spa.h
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//
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// Auto-generated on Thursday, 10 May 2012 at 21:23:22
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// Xbox LIVE Game Config project version 1.0.173.0
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// SPA Compiler version 1.0.0.0
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __MINECRAFT_SPA_H__
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#define __MINECRAFT_SPA_H__
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@@ -21,20 +11,10 @@ extern "C" {
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#define TITLEID_MINECRAFT 0x584111F7
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//
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// Context ids
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//
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// These values are passed as the dwContextId to XUserSetContext.
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//
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#define CONTEXT_GAME_STATE 0
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//
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// Context values
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//
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// These values are passed as the dwContextValue to XUserSetContext.
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//
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// Values for CONTEXT_GAME_STATE
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#define CONTEXT_GAME_STATE_BLANK 0
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@@ -43,14 +23,23 @@ extern "C" {
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#define CONTEXT_GAME_STATE_BOATING 3
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#define CONTEXT_GAME_STATE_FISHING 4
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#define CONTEXT_GAME_STATE_CRAFTING 5
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#define CONTEXT_GAME_STATE_FORGING 6
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#define CONTEXT_GAME_STATE_NETHER 7
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#define CONTEXT_GAME_STATE_CD 8
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#define CONTEXT_GAME_STATE_MAP 9
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#define CONTEXT_GAME_STATE_ENCHANTING 5 //TODO 10
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#define CONTEXT_GAME_STATE_BREWING 5 //TODO 11
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#define CONTEXT_GAME_STATE_ANVIL 6 //TODO 12
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#define CONTEXT_GAME_STATE_TRADING 0 //TODO 13
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#define CONTEXT_GAME_STATE_NETHER 6
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#define CONTEXT_GAME_STATE_CD 7
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#define CONTEXT_GAME_STATE_MAP 8
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#define CONTEXT_GAME_STATE_ENCHANTING 9
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#define CONTEXT_GAME_STATE_BREWING 10
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#define CONTEXT_GAME_STATE_ANVIL 11
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#define CONTEXT_GAME_STATE_TRADING 12
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// New
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#define CONTEXT_GAME_STATE_BEACON 13
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#define CONTEXT_GAME_STATE_END 14
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#define CONTEXT_GAME_STATE_END_POEM 15
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#define CONTEXT_GAME_STATE_FIREWORKS 16
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#define CONTEXT_GAME_STATE_FURNACE 17
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#define CONTEXT_GAME_STATE_HOPPER 18
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#define CONTEXT_GAME_STATE_HORSE 19
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#define CONTEXT_GAME_STATE_RIDING_HORSE 20
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#define CONTEXT_GAME_STATE_SIGN 21
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// Values for X_CONTEXT_PRESENCE
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@@ -69,9 +58,6 @@ extern "C" {
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//
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// Property ids
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//
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// These values are passed as the dwPropertyId value to XUserSetProperty
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// and as the dwPropertyId value in the XUSER_PROPERTY structure.
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//
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#define PROPERTY_LOCALE 0x10000008
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#define PROPERTY_KILLS_ZOMBIE 0x1000000A
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@@ -117,10 +103,6 @@ extern "C" {
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//
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// Achievement ids
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//
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// These values are used in the dwAchievementId member of the
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// XUSER_ACHIEVEMENT structure that is used with
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// XUserWriteAchievements and XUserCreateAchievementEnumerator.
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//
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#define ACHIEVEMENT_01 1
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#define ACHIEVEMENT_02 2
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@@ -154,9 +136,6 @@ extern "C" {
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//
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// Stats view ids
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//
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// These are used in the dwViewId member of the XUSER_STATS_SPEC structure
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// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions.
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//
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// Skill leaderboards for ranked game modes
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@@ -663,6 +642,4 @@ extern "C" {
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}
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#endif
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#endif // __MINECRAFT_SPA_H__
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#endif // __MINECRAFT_SPA_H__
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@@ -194,6 +194,14 @@ C4JThread::~C4JThread()
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}
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LeaveCriticalSection(&ms_threadListCS);
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#ifdef _WINDOWS64
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if (m_threadHandle != nullptr && m_threadHandle != (HANDLE)-2)
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{
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CloseHandle(m_threadHandle);
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m_threadHandle = nullptr;
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}
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#endif
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}
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#ifdef __PS3__
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@@ -295,6 +303,8 @@ void C4JThread::SetProcessor( int proc )
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app.DebugPrintf("***************************** set thread proc %s %d %d %d **************************\n", m_threadName, proc, Mask, Newmask);
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#elif defined _DURANGO
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SetThreadAffinityMask(m_threadHandle, 1 << proc );
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#elif defined _WINDOWS64
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SetThreadIdealProcessor(m_threadHandle, proc );
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#else
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XSetThreadProcessor( m_threadHandle, proc);
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#endif
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@@ -636,6 +646,19 @@ C4JThread::EventArray::EventArray( int size, EMode mode/* = e_modeAutoClear*/)
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#endif // __PS3__
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}
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C4JThread::EventArray::~EventArray()
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{
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#ifdef _WINDOWS64
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if (m_events) {
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for (int i = 0; i < m_size; i++) {
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if (m_events[i] != nullptr) {
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CloseHandle(m_events[i]);
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}
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}
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delete[] m_events;
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}
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#endif
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}
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void C4JThread::EventArray::Set(int index)
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{
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@@ -29,6 +29,31 @@ class Level;
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#define CPU_CORE_SAVE_THREAD_C 5
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#define CPU_CORE_LEADERBOARDS 5 // Orbis only
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#elif defined(_WINDOWS64)
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#define CPU_CORE_MAIN_THREAD 0
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#define CPU_CORE_CHUNK_REBUILD_A 1
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#define CPU_CORE_SAVE_THREAD_A 1
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#define CPU_CORE_TILE_UPDATE 2
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#define CPU_CORE_CONNECTIONS 3
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#define CPU_CORE_UI_SCENE 3
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#define CPU_CORE_CHUNK_UPDATE 4
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#define CPU_CORE_CHUNK_REBUILD_B 5
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#define CPU_CORE_SAVE_THREAD_B 5
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#define CPU_CORE_REMOVE_PLAYER 6
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#define CPU_CORE_POST_PROCESSING 6
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#define CPU_CORE_SERVER 7
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#define CPU_CORE_CHUNK_REBUILD_C 8
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#define CPU_CORE_SAVE_THREAD_C 8
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#else
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#define CPU_CORE_MAIN_THREAD 0
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@@ -95,6 +120,8 @@ public:
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};
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EventArray(int size, EMode mode = e_modeAutoClear);
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~EventArray();
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void Set(int index);
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void Clear(int index);
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