Update again

This commit is contained in:
GabsPuNs
2026-05-10 20:53:21 -04:00
parent c5fee249d8
commit 20d395b88d
5 changed files with 72 additions and 44 deletions

View File

@@ -35,7 +35,7 @@ namespace
int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
{
static const int table[4] = {2,4,8,16,32};
static const int table[4] = {2,4,8,16};
if(level < 0) level = 0;
if(level > 4) level = 4;
return table[level];
@@ -43,7 +43,7 @@ int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
{
static const int table[4] = {2,4,8,16,32};
static const int table[4] = {2,4,8,16};
for(int i = 0; i < 5; i++){
if(table[i] == dist)
return i;

View File

@@ -41,11 +41,12 @@ int SheepRenderer::prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, floa
glColor3f(Sheep::COLOR[color][0], Sheep::COLOR[color][1], Sheep::COLOR[color][2]);
}
/*
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a);
int color = sheep->getColor();
glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
*/
return 1;
}
return -1;

View File

@@ -1,13 +1,3 @@
////////////////////////////////////////////////////////////////////
//
// C:\Work\4J\Mojang\Minecraft\Minecraft360-dev\Minecraft.Client\Xbox\GameConfig\Minecraft.spa.h
//
// Auto-generated on Thursday, 10 May 2012 at 21:23:22
// Xbox LIVE Game Config project version 1.0.173.0
// SPA Compiler version 1.0.0.0
//
////////////////////////////////////////////////////////////////////
#ifndef __MINECRAFT_SPA_H__
#define __MINECRAFT_SPA_H__
@@ -21,20 +11,10 @@ extern "C" {
#define TITLEID_MINECRAFT 0x584111F7
//
// Context ids
//
// These values are passed as the dwContextId to XUserSetContext.
//
#define CONTEXT_GAME_STATE 0
//
// Context values
//
// These values are passed as the dwContextValue to XUserSetContext.
//
// Values for CONTEXT_GAME_STATE
#define CONTEXT_GAME_STATE_BLANK 0
@@ -43,14 +23,23 @@ extern "C" {
#define CONTEXT_GAME_STATE_BOATING 3
#define CONTEXT_GAME_STATE_FISHING 4
#define CONTEXT_GAME_STATE_CRAFTING 5
#define CONTEXT_GAME_STATE_FORGING 6
#define CONTEXT_GAME_STATE_NETHER 7
#define CONTEXT_GAME_STATE_CD 8
#define CONTEXT_GAME_STATE_MAP 9
#define CONTEXT_GAME_STATE_ENCHANTING 5 //TODO 10
#define CONTEXT_GAME_STATE_BREWING 5 //TODO 11
#define CONTEXT_GAME_STATE_ANVIL 6 //TODO 12
#define CONTEXT_GAME_STATE_TRADING 0 //TODO 13
#define CONTEXT_GAME_STATE_NETHER 6
#define CONTEXT_GAME_STATE_CD 7
#define CONTEXT_GAME_STATE_MAP 8
#define CONTEXT_GAME_STATE_ENCHANTING 9
#define CONTEXT_GAME_STATE_BREWING 10
#define CONTEXT_GAME_STATE_ANVIL 11
#define CONTEXT_GAME_STATE_TRADING 12
// New
#define CONTEXT_GAME_STATE_BEACON 13
#define CONTEXT_GAME_STATE_END 14
#define CONTEXT_GAME_STATE_END_POEM 15
#define CONTEXT_GAME_STATE_FIREWORKS 16
#define CONTEXT_GAME_STATE_FURNACE 17
#define CONTEXT_GAME_STATE_HOPPER 18
#define CONTEXT_GAME_STATE_HORSE 19
#define CONTEXT_GAME_STATE_RIDING_HORSE 20
#define CONTEXT_GAME_STATE_SIGN 21
// Values for X_CONTEXT_PRESENCE
@@ -69,9 +58,6 @@ extern "C" {
//
// Property ids
//
// These values are passed as the dwPropertyId value to XUserSetProperty
// and as the dwPropertyId value in the XUSER_PROPERTY structure.
//
#define PROPERTY_LOCALE 0x10000008
#define PROPERTY_KILLS_ZOMBIE 0x1000000A
@@ -117,10 +103,6 @@ extern "C" {
//
// Achievement ids
//
// These values are used in the dwAchievementId member of the
// XUSER_ACHIEVEMENT structure that is used with
// XUserWriteAchievements and XUserCreateAchievementEnumerator.
//
#define ACHIEVEMENT_01 1
#define ACHIEVEMENT_02 2
@@ -154,9 +136,6 @@ extern "C" {
//
// Stats view ids
//
// These are used in the dwViewId member of the XUSER_STATS_SPEC structure
// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions.
//
// Skill leaderboards for ranked game modes
@@ -663,6 +642,4 @@ extern "C" {
}
#endif
#endif // __MINECRAFT_SPA_H__
#endif // __MINECRAFT_SPA_H__

View File

@@ -194,6 +194,14 @@ C4JThread::~C4JThread()
}
LeaveCriticalSection(&ms_threadListCS);
#ifdef _WINDOWS64
if (m_threadHandle != nullptr && m_threadHandle != (HANDLE)-2)
{
CloseHandle(m_threadHandle);
m_threadHandle = nullptr;
}
#endif
}
#ifdef __PS3__
@@ -295,6 +303,8 @@ void C4JThread::SetProcessor( int proc )
app.DebugPrintf("***************************** set thread proc %s %d %d %d **************************\n", m_threadName, proc, Mask, Newmask);
#elif defined _DURANGO
SetThreadAffinityMask(m_threadHandle, 1 << proc );
#elif defined _WINDOWS64
SetThreadIdealProcessor(m_threadHandle, proc );
#else
XSetThreadProcessor( m_threadHandle, proc);
#endif
@@ -636,6 +646,19 @@ C4JThread::EventArray::EventArray( int size, EMode mode/* = e_modeAutoClear*/)
#endif // __PS3__
}
C4JThread::EventArray::~EventArray()
{
#ifdef _WINDOWS64
if (m_events) {
for (int i = 0; i < m_size; i++) {
if (m_events[i] != nullptr) {
CloseHandle(m_events[i]);
}
}
delete[] m_events;
}
#endif
}
void C4JThread::EventArray::Set(int index)
{

View File

@@ -29,6 +29,31 @@ class Level;
#define CPU_CORE_SAVE_THREAD_C 5
#define CPU_CORE_LEADERBOARDS 5 // Orbis only
#elif defined(_WINDOWS64)
#define CPU_CORE_MAIN_THREAD 0
#define CPU_CORE_CHUNK_REBUILD_A 1
#define CPU_CORE_SAVE_THREAD_A 1
#define CPU_CORE_TILE_UPDATE 2
#define CPU_CORE_CONNECTIONS 3
#define CPU_CORE_UI_SCENE 3
#define CPU_CORE_CHUNK_UPDATE 4
#define CPU_CORE_CHUNK_REBUILD_B 5
#define CPU_CORE_SAVE_THREAD_B 5
#define CPU_CORE_REMOVE_PLAYER 6
#define CPU_CORE_POST_PROCESSING 6
#define CPU_CORE_SERVER 7
#define CPU_CORE_CHUNK_REBUILD_C 8
#define CPU_CORE_SAVE_THREAD_C 8
#else
#define CPU_CORE_MAIN_THREAD 0
@@ -95,6 +120,8 @@ public:
};
EventArray(int size, EMode mode = e_modeAutoClear);
~EventArray();
void Set(int index);
void Clear(int index);