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@@ -41,11 +41,12 @@ int SheepRenderer::prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, floa
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glColor3f(Sheep::COLOR[color][0], Sheep::COLOR[color][1], Sheep::COLOR[color][2]);
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}
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/*
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// 4J - change brought forward from 1.8.2
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float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a);
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int color = sheep->getColor();
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glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
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*/
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return 1;
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}
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return -1;
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