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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
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Quick Equipment
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@@ -55,7 +55,7 @@ void IUIScene_HUD::updateFrameTick()
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int iPad = getPad();
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Minecraft *pMinecraft = Minecraft::GetInstance();
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int iGuiScale;
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int iGuiScale;
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if(pMinecraft->localplayers[iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
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{
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@@ -30,6 +30,10 @@ protected:
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bool m_bRegenEffectEnabled;
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int m_iFoodSaturation;
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//TODO TU25
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bool m_showQuickSelect;
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bool m_showCrosshair;
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unsigned int m_uiSelectedItemOpacityCountDown;
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wstring m_displayName;
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@@ -79,6 +83,11 @@ protected:
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virtual void SetSelectedLabel(const wstring &label) = 0;
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virtual void ShowDisplayName(bool show) = 0;
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//TODO TU25
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virtual void ShowQuickSelect(bool show) = 0;
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virtual void ShowCrosshair(bool show) = 0;
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virtual void ShowGameModePlayers(bool show) = 0;
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virtual void SetGameModePlayerState(bool bEnabled) = 0;
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public:
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void updateFrameTick();
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void renderPlayerHealth();
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@@ -612,7 +612,6 @@ void UIScene_HUD::HideSelectedLabel()
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , nullptr );
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}
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void UIScene_HUD::SetRidingHorse(bool ridingHorse, bool bIsJumpable, int maxHorseHealth)
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{
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if(m_bRidingHorse != ridingHorse || maxHorseHealth != m_iHorseMaxHealth)
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@@ -866,10 +865,6 @@ void UIScene_HUD::SetDisplayName(const wstring &displayName)
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}
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}
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//TODO TU25
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void UIScene_HUD::ShowGameModePlayers(bool show) {}
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void UIScene_HUD::SetGameModePlayerState(bool show) {}
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void UIScene_HUD::SetTooltipsEnabled(bool bEnabled)
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{
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if(m_bToolTipsVisible != bEnabled)
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@@ -898,4 +893,38 @@ void UIScene_HUD::handleGameTick()
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updateFrameTick();
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}
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}
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}
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//TODO TU25
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void UIScene_HUD::ShowGameModePlayers(bool show) {}
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void UIScene_HUD::SetGameModePlayerState(bool bEnabled) {}
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void UIScene_HUD::ShowQuickSelect(bool show)
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{
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if(show != m_showQuickSelect)
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{
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app.DebugPrintf("ShowQuickSelect to %s\n", show?"TRUE":"FALSE");
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m_showQuickSelect = show;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = show;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowQuickSelect , 1 , value );
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}
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}
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void UIScene_HUD::ShowCrosshair(bool show)
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{
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if(show != m_showCrosshair)
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{
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app.DebugPrintf("ShowCrosshair to %s\n", show?"TRUE":"FALSE");
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m_showCrosshair = show;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = show;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowCrosshair , 1 , value );
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}
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}
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//void UIScene_HUD::ShowPulser(bool show) {}
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//void UIScene_HUD::SetPulserText(bool bEnabled) {}
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@@ -26,6 +26,9 @@ protected:
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IggyName m_funcRepositionHud, m_funcSetDisplayName, m_funcSetTooltipsEnabled;
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IggyName m_funcSetRidingHorse, m_funcSetHorseHealth, m_funcSetHorseJumpBarProgress;
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IggyName m_funcSetHealthAbsorb;
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IggyName m_funcSetGamemodePlayerState, m_funcShowGamemodePlayers;
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IggyName m_funcShowQuickSelect;
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IggyName m_funcShowCrosshair;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_labelChatText[0],"Label1")
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UI_MAP_ELEMENT(m_labelChatText[1],"Label2")
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@@ -92,6 +95,12 @@ protected:
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UI_MAP_NAME(m_funcSetHorseJumpBarProgress, L"SetHorseJumpBarProgress")
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UI_MAP_NAME(m_funcSetHealthAbsorb, L"SetHealthAbsorb")
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//TU 25
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UI_MAP_NAME(m_funcSetGamemodePlayerState, L"ShowGameModePlayers")
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UI_MAP_NAME(m_funcShowGamemodePlayers, L"SetGameModePlayerState")
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UI_MAP_NAME(m_funcShowQuickSelect, L"ShowQuickSelect")
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UI_MAP_NAME(m_funcShowCrosshair, L"ShowCrosshair")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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@@ -162,11 +171,15 @@ private:
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void SetHealthAbsorb(int healthAbsorb);
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//TODO TU25
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void ShowQuickSelect(bool show);
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void ShowCrosshair(bool show);
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public:
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void SetSelectedLabel(const wstring &label);
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void ShowDisplayName(bool show);
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void ShowGameModePlayers(bool show); // TODO TU25
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void SetGameModePlayerState(bool show); // TODO TU25
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//TODO TU25
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void ShowGameModePlayers(bool show);
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void SetGameModePlayerState(bool bEnabled);
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void handleGameTick();
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@@ -2529,6 +2529,30 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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switch (itemInstance->getItem()->id)
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{
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// Equip
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case Item::helmet_leather_Id:
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case Item::chestplate_leather_Id:
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case Item::leggings_leather_Id:
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case Item::boots_leather_Id:
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case Item::helmet_chain_Id:
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case Item::chestplate_chain_Id:
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case Item::leggings_chain_Id:
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case Item::boots_chain_Id:
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case Item::helmet_iron_Id:
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case Item::chestplate_iron_Id:
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case Item::leggings_iron_Id:
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case Item::boots_iron_Id:
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case Item::helmet_gold_Id:
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case Item::chestplate_gold_Id:
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case Item::leggings_gold_Id:
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case Item::boots_gold_Id:
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case Item::helmet_diamond_Id:
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case Item::chestplate_diamond_Id:
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case Item::leggings_diamond_Id:
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case Item::boots_diamond_Id:
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*piUse=IDS_TOOLTIPS_EQUIP;
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break;
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// food
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case Item::potatoBaked_Id:
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case Item::potato_Id:
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@@ -263,4 +263,18 @@ Icon *ArmorItem::getEmptyIcon(int slot)
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}
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return nullptr;
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}
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shared_ptr<ItemInstance> ArmorItem::use(shared_ptr<ItemInstance> item, Level *level, shared_ptr<Player> player)
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{
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//TODO Play Equip Sound
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if ((player->getArmor(Mob::getEquipmentSlotForItem(item) - 1)) == nullptr)
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{
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shared_ptr<ItemInstance> equip = item->copy();
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equip->count = 1;
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player->setEquippedSlot(Mob::getEquipmentSlotForItem(item) - 1, equip);
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item->count--;
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}
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return item;
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}
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@@ -88,4 +88,6 @@ public:
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virtual void registerIcons(IconRegister *iconRegister);
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static Icon *getEmptyIcon(int slot);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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};
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