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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -34,7 +34,7 @@ void DLCGameRulesHeader::addData(PBYTE pbData, DWORD dwBytes)
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// Init values.
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int version_number;
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byte compression_type;
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BYTE compression_type;
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wstring texturepackid;
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// Read Datastream.
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