Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -104,7 +104,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
{
DLCGameRulesHeader *dlcHeader = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
DWORD dSize;
byte *dData = dlcHeader->getData(dSize);
BYTE *dData = dlcHeader->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
// = loadGameRules(dData, dSize); //, strings);
@@ -123,7 +123,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
DLCGameRulesFile *dlcFile = static_cast<DLCGameRulesFile *>(pack->getFile(DLCManager::e_DLCType_GameRules, i));
DWORD dSize;
byte *dData = dlcFile->getData(dSize);
BYTE *dData = dlcFile->getData(dSize);
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
// = loadGameRules(dData, dSize); //, strings);
@@ -137,7 +137,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
}
}
LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
LevelGenerationOptions *GameRuleManager::loadGameRules(BYTE *dIn, UINT dSize)
{
LevelGenerationOptions *lgo = new LevelGenerationOptions();
lgo->setGrSource( new JustGrSource() );
@@ -148,7 +148,7 @@ LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
}
// 4J-JEV: Reverse of saveGameRules.
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize)
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, BYTE *dIn, UINT dSize)
{
app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
@@ -235,7 +235,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
}
// 4J-JEV: Reverse of loadGameRules.
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
void GameRuleManager::saveGameRules(BYTE **dOut, UINT *dSize)
{
if (m_currentGameRuleDefinitions == nullptr &&
m_currentLevelGenerationOptions == nullptr)
@@ -368,7 +368,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
m_currentGameRuleDefinitions->write(dos);
}
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, BYTE *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
{
bool levelGenAdded = false;
bool gameRulesAdded = false;