mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-07-11 01:08:16 +00:00
Use BYTE Win Typedef instead of byte typedef from Minecraft.World
This commit is contained in:
@@ -104,7 +104,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
|
||||
{
|
||||
DLCGameRulesHeader *dlcHeader = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
|
||||
DWORD dSize;
|
||||
byte *dData = dlcHeader->getData(dSize);
|
||||
BYTE *dData = dlcHeader->getData(dSize);
|
||||
|
||||
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
|
||||
// = loadGameRules(dData, dSize); //, strings);
|
||||
@@ -123,7 +123,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
|
||||
DLCGameRulesFile *dlcFile = static_cast<DLCGameRulesFile *>(pack->getFile(DLCManager::e_DLCType_GameRules, i));
|
||||
|
||||
DWORD dSize;
|
||||
byte *dData = dlcFile->getData(dSize);
|
||||
BYTE *dData = dlcFile->getData(dSize);
|
||||
|
||||
LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
|
||||
// = loadGameRules(dData, dSize); //, strings);
|
||||
@@ -137,7 +137,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
|
||||
}
|
||||
}
|
||||
|
||||
LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
|
||||
LevelGenerationOptions *GameRuleManager::loadGameRules(BYTE *dIn, UINT dSize)
|
||||
{
|
||||
LevelGenerationOptions *lgo = new LevelGenerationOptions();
|
||||
lgo->setGrSource( new JustGrSource() );
|
||||
@@ -148,7 +148,7 @@ LevelGenerationOptions *GameRuleManager::loadGameRules(byte *dIn, UINT dSize)
|
||||
}
|
||||
|
||||
// 4J-JEV: Reverse of saveGameRules.
|
||||
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT dSize)
|
||||
void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, BYTE *dIn, UINT dSize)
|
||||
{
|
||||
app.DebugPrintf("GameRuleManager::LoadingGameRules:\n");
|
||||
|
||||
@@ -235,7 +235,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
|
||||
}
|
||||
|
||||
// 4J-JEV: Reverse of loadGameRules.
|
||||
void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
|
||||
void GameRuleManager::saveGameRules(BYTE **dOut, UINT *dSize)
|
||||
{
|
||||
if (m_currentGameRuleDefinitions == nullptr &&
|
||||
m_currentLevelGenerationOptions == nullptr)
|
||||
@@ -368,7 +368,7 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
|
||||
m_currentGameRuleDefinitions->write(dos);
|
||||
}
|
||||
|
||||
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
|
||||
bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, BYTE *dIn, UINT dSize, StringTable *strings) //(DLCGameRulesFile *dlcFile, StringTable *strings)
|
||||
{
|
||||
bool levelGenAdded = false;
|
||||
bool gameRulesAdded = false;
|
||||
|
||||
Reference in New Issue
Block a user