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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -207,7 +207,7 @@ bool SQRNetworkPlayer::HasSmallIdConfirmed()
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return ( m_flags & SNP_FLAG_SMALLID_CONFIRMED );
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}
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// To confirm to the host that we are ready, send a single byte with our small id.
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// To confirm to the host that we are ready, send a single BYTE with our small id.
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void SQRNetworkPlayer::ConfirmReady()
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{
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SendInternal(&m_ISD, sizeof(InitSendData), e_flag_AckNotRequested);
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