Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -1300,7 +1300,7 @@ bool IUIScene_CreativeMenu::overrideTooltips(ESceneSection sectionUnderPointer,
return _override;
}
void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *list, byte type, int color, int sulphur, bool flicker, bool trail, int fadeColor/*= -1*/)
void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *list, BYTE type, int color, int sulphur, bool flicker, bool trail, int fadeColor/*= -1*/)
{
/////////////////////////////////
// Create firecharge
@@ -1361,7 +1361,7 @@ void IUIScene_CreativeMenu::BuildFirework(vector<shared_ptr<ItemInstance> > *lis
expTags->add(expTag);
fireTag->put(FireworksItem::TAG_EXPLOSIONS, expTags);
fireTag->putByte(FireworksItem::TAG_FLIGHT, static_cast<byte>(sulphur));
fireTag->putByte(FireworksItem::TAG_FLIGHT, static_cast<BYTE>(sulphur));
itemTag->put(FireworksItem::TAG_FIREWORKS, fireTag);