Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -566,8 +566,8 @@ void C_4JProfile::Initialise(DWORD dwTitleID,
{
for (int i = 0; i < 4; i++)
{
profileData[i] = new byte[iGameDefinedDataSizeX4 / 4];
ZeroMemory(profileData[i], sizeof(byte) * iGameDefinedDataSizeX4 / 4);
profileData[i] = new BYTE[iGameDefinedDataSizeX4 / 4];
ZeroMemory(profileData[i], sizeof(BYTE) * iGameDefinedDataSizeX4 / 4);
// Set some sane initial values!
GAME_SETTINGS* pGameSettings = static_cast<GAME_SETTINGS *>(profileData[i]);