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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-07-09 21:28:35 +00:00
Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -61,7 +61,7 @@ C4JThread* GameRenderer::m_updateThread;
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C4JThread::EventArray* GameRenderer::m_updateEvents;
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bool GameRenderer::nearThingsToDo = false;
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bool GameRenderer::updateRunning = false;
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vector<byte *> GameRenderer::m_deleteStackByte;
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vector<BYTE *> GameRenderer::m_deleteStackByte;
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vector<SparseLightStorage *> GameRenderer::m_deleteStackSparseLightStorage;
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vector<CompressedTileStorage *> GameRenderer::m_deleteStackCompressedTileStorage;
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vector<SparseDataStorage *> GameRenderer::m_deleteStackSparseDataStorage;
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@@ -1224,7 +1224,7 @@ void GameRenderer::renderLevel(float a)
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#ifdef MULTITHREAD_ENABLE
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// Request that an item be deleted, when it is safe to do so
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void GameRenderer::AddForDelete(byte *deleteThis)
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void GameRenderer::AddForDelete(BYTE *deleteThis)
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{
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EnterCriticalSection(&m_csDeleteStack);
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m_deleteStackByte.push_back(deleteThis);
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@@ -2010,9 +2010,9 @@ void GameRenderer::setupClearColor(float a)
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float clearness = EnchantmentHelper::getOxygenBonus(player) * 0.2f;
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Water_Clear_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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BYTE redComponent = ((colour>>16)&0xFF);
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BYTE greenComponent = ((colour>>8)&0xFF);
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BYTE blueComponent = ((colour)&0xFF);
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fr = static_cast<float>(redComponent)/256 + clearness;//0.02f;
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fg = static_cast<float>(greenComponent)/256 + clearness;//0.02f;
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@@ -2021,9 +2021,9 @@ void GameRenderer::setupClearColor(float a)
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else if (t != 0 && Tile::tiles[t]->material == Material::lava)
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{
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unsigned int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Under_Lava_Clear_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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BYTE redComponent = ((colour>>16)&0xFF);
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BYTE greenComponent = ((colour>>8)&0xFF);
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BYTE blueComponent = ((colour)&0xFF);
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fr = static_cast<float>(redComponent)/256;//0.6f;
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fg = static_cast<float>(greenComponent)/256;//0.1f;
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