Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -196,7 +196,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
// 4J - changed to use new methods for lighting
chunk->setSkyLightDataAllBright();
// Arrays::fill(chunk->skyLight->data, (byte) 255);
// Arrays::fill(chunk->skyLight->data, (BYTE) 255);
}
chunk->loaded = true;