Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -264,8 +264,8 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
playerConnection->send(std::make_shared<LoginPacket>(L"", player->entityId, level->getLevelData()->getGenerator(),
level->getSeed(),
player->gameMode->getGameModeForPlayer()->getId(),
static_cast<byte>(level->dimension->id), static_cast<byte>(level->getMaxBuildHeight()),
static_cast<byte>(maxPlayersForPacket),
static_cast<BYTE>(level->dimension->id), static_cast<BYTE>(level->getMaxBuildHeight()),
static_cast<BYTE>(maxPlayersForPacket),
level->difficulty,
TelemetryManager->GetMultiplayerInstanceID(),
static_cast<BYTE>(playerIndex), level->useNewSeaLevel(),