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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -264,8 +264,8 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
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playerConnection->send(std::make_shared<LoginPacket>(L"", player->entityId, level->getLevelData()->getGenerator(),
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level->getSeed(),
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player->gameMode->getGameModeForPlayer()->getId(),
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static_cast<byte>(level->dimension->id), static_cast<byte>(level->getMaxBuildHeight()),
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static_cast<byte>(maxPlayersForPacket),
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static_cast<BYTE>(level->dimension->id), static_cast<BYTE>(level->getMaxBuildHeight()),
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static_cast<BYTE>(maxPlayersForPacket),
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level->difficulty,
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TelemetryManager->GetMultiplayerInstanceID(),
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static_cast<BYTE>(playerIndex), level->useNewSeaLevel(),
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