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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -757,7 +757,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener)
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}
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LevelChunk *chunk = nullptr;
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byte workingThreads;
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BYTE workingThreads;
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bool chunkSet = false;
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// Created a roughly sorted list to match the order that the files were created in McRegionChunkStorage::McRegionChunkStorage.
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