Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -757,7 +757,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener)
}
LevelChunk *chunk = nullptr;
byte workingThreads;
BYTE workingThreads;
bool chunkSet = false;
// Created a roughly sorted list to match the order that the files were created in McRegionChunkStorage::McRegionChunkStorage.