Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -106,7 +106,7 @@ protected:
public:
shared_ptr<Entity> getEntity(int id);
virtual bool addGlobalEntity(shared_ptr<Entity> e);
void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
void broadcastEntityEvent(shared_ptr<Entity> e, BYTE event);
virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);