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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -106,7 +106,7 @@ protected:
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public:
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shared_ptr<Entity> getEntity(int id);
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virtual bool addGlobalEntity(shared_ptr<Entity> e);
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void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
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void broadcastEntityEvent(shared_ptr<Entity> e, BYTE event);
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virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
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virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
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