Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -725,15 +725,15 @@ void Textures::loadTexture(BufferedImage *img, int id, bool blur, bool clamp)
int b = (rawPixels[i]) & 0xff;
#ifdef _XBOX
newPixels[i * 4 + 0] = (byte) a;
newPixels[i * 4 + 1] = (byte) r;
newPixels[i * 4 + 2] = (byte) g;
newPixels[i * 4 + 3] = (byte) b;
newPixels[i * 4 + 0] = (BYTE) a;
newPixels[i * 4 + 1] = (BYTE) r;
newPixels[i * 4 + 2] = (BYTE) g;
newPixels[i * 4 + 3] = (BYTE) b;
#else
newPixels[i * 4 + 0] = static_cast<byte>(r);
newPixels[i * 4 + 1] = static_cast<byte>(g);
newPixels[i * 4 + 2] = static_cast<byte>(b);
newPixels[i * 4 + 3] = static_cast<byte>(a);
newPixels[i * 4 + 0] = static_cast<BYTE>(r);
newPixels[i * 4 + 1] = static_cast<BYTE>(g);
newPixels[i * 4 + 2] = static_cast<BYTE>(b);
newPixels[i * 4 + 3] = static_cast<BYTE>(a);
#endif
}
// 4J - now creating a buffer of the size we require dynamically
@@ -901,10 +901,10 @@ void Textures::replaceTexture(intArray rawPixels, int w, int h, int id)
b = bb;
}
newPixels[i * 4 + 0] = static_cast<byte>(r);
newPixels[i * 4 + 1] = static_cast<byte>(g);
newPixels[i * 4 + 2] = static_cast<byte>(b);
newPixels[i * 4 + 3] = static_cast<byte>(a);
newPixels[i * 4 + 0] = static_cast<BYTE>(r);
newPixels[i * 4 + 1] = static_cast<BYTE>(g);
newPixels[i * 4 + 2] = static_cast<BYTE>(b);
newPixels[i * 4 + 3] = static_cast<BYTE>(a);
}
ByteBuffer *pixels = MemoryTracker::createByteBuffer(w * h * 4); // 4J - now creating dynamically
pixels->put(newPixels);