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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -725,15 +725,15 @@ void Textures::loadTexture(BufferedImage *img, int id, bool blur, bool clamp)
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int b = (rawPixels[i]) & 0xff;
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#ifdef _XBOX
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newPixels[i * 4 + 0] = (byte) a;
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newPixels[i * 4 + 1] = (byte) r;
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newPixels[i * 4 + 2] = (byte) g;
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newPixels[i * 4 + 3] = (byte) b;
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newPixels[i * 4 + 0] = (BYTE) a;
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newPixels[i * 4 + 1] = (BYTE) r;
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newPixels[i * 4 + 2] = (BYTE) g;
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newPixels[i * 4 + 3] = (BYTE) b;
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#else
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newPixels[i * 4 + 0] = static_cast<byte>(r);
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newPixels[i * 4 + 1] = static_cast<byte>(g);
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newPixels[i * 4 + 2] = static_cast<byte>(b);
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newPixels[i * 4 + 3] = static_cast<byte>(a);
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newPixels[i * 4 + 0] = static_cast<BYTE>(r);
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newPixels[i * 4 + 1] = static_cast<BYTE>(g);
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newPixels[i * 4 + 2] = static_cast<BYTE>(b);
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newPixels[i * 4 + 3] = static_cast<BYTE>(a);
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#endif
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}
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// 4J - now creating a buffer of the size we require dynamically
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@@ -901,10 +901,10 @@ void Textures::replaceTexture(intArray rawPixels, int w, int h, int id)
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b = bb;
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}
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newPixels[i * 4 + 0] = static_cast<byte>(r);
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newPixels[i * 4 + 1] = static_cast<byte>(g);
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newPixels[i * 4 + 2] = static_cast<byte>(b);
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newPixels[i * 4 + 3] = static_cast<byte>(a);
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newPixels[i * 4 + 0] = static_cast<BYTE>(r);
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newPixels[i * 4 + 1] = static_cast<BYTE>(g);
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newPixels[i * 4 + 2] = static_cast<BYTE>(b);
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newPixels[i * 4 + 3] = static_cast<BYTE>(a);
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}
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ByteBuffer *pixels = MemoryTracker::createByteBuffer(w * h * 4); // 4J - now creating dynamically
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pixels->put(newPixels);
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