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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -23,7 +23,7 @@ private:
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// the index for the y axis.
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// Using this method, the secondary axis will always be horizontal (x or z),
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// and the tertiary always vertical (y), if possible.
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static byte axisConversionArray[];
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static BYTE axisConversionArray[];
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// Set up the pseudorandom number generator
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Random *rnd;
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@@ -49,7 +49,7 @@ private:
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int **foliageCoords;
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int foliageCoordsLength;
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void prepare();
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void crossection(int x, int y, int z, float radius, byte direction, int material);
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void crossection(int x, int y, int z, float radius, BYTE direction, int material);
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float treeShape(int y);
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float foliageShape(int y);
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void foliageCluster(int x, int y, int z);
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