Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -8,8 +8,8 @@ BeachBiome::BeachBiome(int id) : Biome(id)
// remove default mob spawn settings
friendlies.clear();
friendlies_chicken.clear(); // 4J added
topMaterial = static_cast<byte>(Tile::sand_Id);
material = static_cast<byte>(Tile::sand_Id);
topMaterial = static_cast<BYTE>(Tile::sand_Id);
material = static_cast<BYTE>(Tile::sand_Id);
decorator->treeCount = -999;
decorator->deadBushCount = 0;