Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -86,8 +86,8 @@ Biome::Biome(int id) : id(id)
color = 0;
// snowCovered = false; // 4J - this isn't set by the java game any more so removing to save confusion
topMaterial = static_cast<byte>(Tile::grass_Id);
material = static_cast<byte>(Tile::dirt_Id);
topMaterial = static_cast<BYTE>(Tile::grass_Id);
material = static_cast<BYTE>(Tile::dirt_Id);
leafColor = 0x4EE031;
_hasRain = true;
depth = 0.1f;