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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -86,8 +86,8 @@ Biome::Biome(int id) : id(id)
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color = 0;
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// snowCovered = false; // 4J - this isn't set by the java game any more so removing to save confusion
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topMaterial = static_cast<byte>(Tile::grass_Id);
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material = static_cast<byte>(Tile::dirt_Id);
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topMaterial = static_cast<BYTE>(Tile::grass_Id);
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material = static_cast<BYTE>(Tile::dirt_Id);
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leafColor = 0x4EE031;
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_hasRain = true;
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depth = 0.1f;
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