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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -16,7 +16,7 @@ public:
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virtual int read(byteArray b, unsigned int offset, unsigned int length);
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virtual void close();
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virtual bool readBoolean();
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virtual byte readByte();
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virtual BYTE readByte();
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virtual unsigned char readUnsignedByte();
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virtual unsigned short readUnsignedShort();
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virtual wchar_t readChar();
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