Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -19,7 +19,7 @@ shared_ptr<ItemInstance> EmptyMapItem::use(shared_ptr<ItemInstance> itemInstance
//int scale = MapItemSavedData.MAP_SIZE * 2 * (1 << data.scale);
//data.x = (int) (Math.round(player.x / scale) * scale);
//data.z = (int) (Math.round(player.z / scale) * scale);
//data.dimension = (byte) level.dimension.id;
//data.dimension = (BYTE) level.dimension.id;
//data.setDirty();