Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -212,10 +212,10 @@ void FallingTile::causeFallDamage(float distance)
void FallingTile::addAdditonalSaveData(CompoundTag *tag)
{
tag->putByte(L"Tile", static_cast<byte>(tile));
tag->putByte(L"Tile", static_cast<BYTE>(tile));
tag->putInt(L"TileID", tile);
tag->putByte(L"Data", static_cast<byte>(data));
tag->putByte(L"Time", static_cast<byte>(time));
tag->putByte(L"Data", static_cast<BYTE>(data));
tag->putByte(L"Time", static_cast<BYTE>(time));
tag->putBoolean(L"DropItem", dropItem);
tag->putBoolean(L"HurtEntities", hurtEntities);
tag->putFloat(L"FallHurtAmount", fallDamageAmount);