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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -212,10 +212,10 @@ void FallingTile::causeFallDamage(float distance)
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void FallingTile::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putByte(L"Tile", static_cast<byte>(tile));
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tag->putByte(L"Tile", static_cast<BYTE>(tile));
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tag->putInt(L"TileID", tile);
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tag->putByte(L"Data", static_cast<byte>(data));
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tag->putByte(L"Time", static_cast<byte>(time));
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tag->putByte(L"Data", static_cast<BYTE>(data));
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tag->putByte(L"Time", static_cast<BYTE>(time));
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tag->putBoolean(L"DropItem", dropItem);
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tag->putBoolean(L"HurtEntities", hurtEntities);
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tag->putFloat(L"FallHurtAmount", fallDamageAmount);
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