Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -38,7 +38,7 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
block = Tile::netherRack_Id;
}
blocks[xc << 11 | zc << 7 | yc] = static_cast<byte>(block);
blocks[xc << 11 | zc << 7 | yc] = static_cast<BYTE>(block);
}
}
}
@@ -60,7 +60,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -68,7 +68,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -76,7 +76,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -84,7 +84,7 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
{
if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
blockSet = true;
}
}
@@ -93,11 +93,11 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
if (y >= Level::genDepthMinusOne - random->nextInt(5))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
}
else if (y <= 0 + random->nextInt(5))
{
blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
}
}
}
@@ -115,7 +115,7 @@ LevelChunk *HellFlatLevelSource::getChunk(int xOffs, int zOffs)
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int chunksSize = Level::genDepth * 16 * 16;
byte *tileData = static_cast<byte *>(XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
BYTE *tileData = static_cast<BYTE *>(XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
XMemSet128(tileData,0,chunksSize);
byteArray blocks = byteArray(tileData,chunksSize);
// byteArray blocks = byteArray(16 * level->depth * 16);