Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -138,7 +138,7 @@ void LargeHellCaveFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArr
int block = blocks[p];
if (block == Tile::netherRack_Id || block == Tile::dirt_Id || block == Tile::grass_Id)
{
blocks[p] = static_cast<byte>(0);
blocks[p] = static_cast<BYTE>(0);
}
}
p--;