Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -75,7 +75,7 @@ bool Pig::canBeControlledByRider()
void Pig::defineSynchedData()
{
Animal::defineSynchedData();
entityData->define(DATA_SADDLE_ID, static_cast<byte>(0));
entityData->define(DATA_SADDLE_ID, static_cast<BYTE>(0));
}
void Pig::addAdditonalSaveData(CompoundTag *tag)
@@ -158,11 +158,11 @@ void Pig::setSaddle(bool value)
{
if (value)
{
entityData->set(DATA_SADDLE_ID, static_cast<byte>(1));
entityData->set(DATA_SADDLE_ID, static_cast<BYTE>(1));
}
else
{
entityData->set(DATA_SADDLE_ID, static_cast<byte>(0));
entityData->set(DATA_SADDLE_ID, static_cast<BYTE>(0));
}
}