Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -25,7 +25,7 @@ PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities *abilities)
void PlayerAbilitiesPacket::read(DataInputStream *dis)
{
byte bitfield = dis->readByte();
BYTE bitfield = dis->readByte();
setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
setFlying((bitfield & FLAG_FLYING) > 0);
@@ -37,7 +37,7 @@ void PlayerAbilitiesPacket::read(DataInputStream *dis)
void PlayerAbilitiesPacket::write(DataOutputStream *dos)
{
byte bitfield = 0;
BYTE bitfield = 0;
if (isInvulnerable()) bitfield |= FLAG_INVULNERABLE;
if (isFlying()) bitfield |= FLAG_FLYING;