Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -30,11 +30,11 @@ int Random::next(int bits)
return static_cast<int>(seed >> (48 - bits));
}
void Random::nextBytes(byte *bytes, unsigned int count)
void Random::nextBytes(BYTE *bytes, unsigned int count)
{
for(unsigned int i = 0; i < count; i++ )
{
bytes[i] = static_cast<byte>(next(8));
bytes[i] = static_cast<BYTE>(next(8));
}
}