Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -7,13 +7,13 @@ class ServerAuthDataPacket : public Packet
#if 0
private String serverId;
private PublicKey publicKey;
private byte[] nonce = new byte[]{};
private BYTE[] nonce = new BYTE[]{};
public ServerAuthDataPacket() {
// Needed
}
public ServerAuthDataPacket(final String serverId, final PublicKey publicKey, final byte[] nonce) {
public ServerAuthDataPacket(final String serverId, final PublicKey publicKey, final BYTE[] nonce) {
this.serverId = serverId;
this.publicKey = publicKey;
this.nonce = nonce;
@@ -51,7 +51,7 @@ class ServerAuthDataPacket : public Packet
return publicKey;
}
public byte[] getNonce() {
public BYTE[] getNonce() {
return nonce;
}
#endif