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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -14,8 +14,8 @@ TheEndBiome::TheEndBiome(int id) : Biome(id)
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ambientFriendlies.clear();
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enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 10, 4, 4));
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topMaterial = static_cast<byte>(Tile::dirt_Id);
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material = static_cast<byte>(Tile::dirt_Id);
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topMaterial = static_cast<BYTE>(Tile::dirt_Id);
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material = static_cast<BYTE>(Tile::dirt_Id);
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decorator = new TheEndBiomeDecorator(this);
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}
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