Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -14,8 +14,8 @@ TheEndBiome::TheEndBiome(int id) : Biome(id)
ambientFriendlies.clear();
enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 10, 4, 4));
topMaterial = static_cast<byte>(Tile::dirt_Id);
material = static_cast<byte>(Tile::dirt_Id);
topMaterial = static_cast<BYTE>(Tile::dirt_Id);
material = static_cast<BYTE>(Tile::dirt_Id);
decorator = new TheEndBiomeDecorator(this);
}