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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
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@@ -50,7 +50,7 @@ void TileEntityDataPacket::write(DataOutputStream *dos)
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dos->writeInt(x);
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dos->writeShort(y);
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dos->writeInt(z);
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dos->writeByte(static_cast<byte>(type));
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dos->writeByte(static_cast<BYTE>(type));
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writeNbt(tag, dos);
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}
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