Use BYTE Win Typedef instead of byte typedef from Minecraft.World

This commit is contained in:
GabsPuNs
2026-05-10 21:03:03 -04:00
parent 20d395b88d
commit 3e7983ab3c
216 changed files with 798 additions and 800 deletions

View File

@@ -686,7 +686,7 @@ int Villager::getPurchaseCost(int itemId, Random *random)
return minMax.first + random->nextInt(minMax.second - minMax.first);
}
void Villager::handleEntityEvent(byte id)
void Villager::handleEntityEvent(BYTE id)
{
if (id == EntityEvent::LOVE_HEARTS)
{