Revert Glass Panel texture change from TU25

This commit is contained in:
GabsPuNs
2026-03-25 05:10:10 -04:00
parent 7deba3acb2
commit 9e99b47c9a

View File

@@ -8505,6 +8505,8 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl
tesselateHopperInWorld(tile, 0, 0, 0, 0, true);
glTranslatef(0.5f, 0.5f, 0.5f);
}
// TU 25
/*
else if (shape == Tile::SHAPE_THIN_PANE)
{
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1.0f, 1.0f);
@@ -8543,7 +8545,7 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl
glTranslatef(0.5f, 0.5f, 0.5f);
setShape(0, 0, 0, 1, 1, 1);
}
*/
t->setMipmapEnable( true ); // 4J added
}
@@ -8563,7 +8565,7 @@ bool TileRenderer::canRender( int renderShape )
if ( renderShape == Tile::SHAPE_WALL) return true;
if ( renderShape == Tile::SHAPE_BEACON) return true;
if ( renderShape == Tile::SHAPE_ANVIL) return true;
if ( renderShape == Tile::SHAPE_THIN_PANE ) return true;
// if ( renderShape == Tile::SHAPE_THIN_PANE ) return true; // TU25
if ( renderShape == Tile::SHAPE_WATER ) return true;
return false;
}