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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-05-22 00:05:42 +00:00
Update Chunk.cpp
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@@ -484,13 +484,16 @@ void Chunk::rebuild()
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levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_EMPTY0, currentLayer);
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RenderManager.CBuffClear(lists + currentLayer);
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}
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if((currentLayer==0)&&(!renderNextLayer))
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{
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levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_EMPTY1 | LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
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RenderManager.CBuffClear(lists + 1);
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RenderManager.CBuffClear(lists + 2);
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break;
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}
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if((currentLayer==2)&&(!renderNextLayer))
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// TODO CHECK THIS. With == 2 the game was cleaning the layer 2 when it shouldn't have
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if((currentLayer==1)&&(!renderNextLayer))
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{
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levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_NOTSKYLIT);
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RenderManager.CBuffClear(lists + 2);
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