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Simply a better way of doing it
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@@ -1358,10 +1358,7 @@ bool Entity::shouldRenderAtSqrDistance(double distance)
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{
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/*
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if (!app.GetGameSettings(localplayer->GetXboxPad(),eGameSetting_ClassicEntityRender))
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{
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int maxChunkDistance = 16;
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return distance <= maxChunkDistance;
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}
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return distance <= maxEntityDistance;
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else
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*/
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{
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