mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-22 10:44:49 +00:00
Idk. Just changes i guess
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@@ -461,6 +461,8 @@ IDXGISwapChain* g_pSwapChain = nullptr;
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ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
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ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
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ID3D11Texture2D* g_pDepthStencilBuffer = nullptr;
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static const float kClearColorWhite[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
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static const float kClearColorBlack[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
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//
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// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
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@@ -843,7 +845,7 @@ HRESULT InitDevice()
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sd.Width = width;
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sd.Height = height;
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sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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@@ -1021,7 +1023,7 @@ static bool ResizeD3D(int newW, int newH)
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sd.Width = bbW;
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sd.Height = bbH;
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sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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@@ -1577,7 +1579,14 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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continue;
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}
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const float* clearColor = app.GetGameStarted() ? kClearColorBlack : kClearColorWhite;
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RenderManager.SetClearColour(clearColor);
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RenderManager.StartFrame();
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if (!app.GetGameStarted())
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{
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RenderManager.SetClearColour(kClearColorWhite); // set intro scene background to white
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RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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#if 0
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if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
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!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
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