mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-06-03 16:44:50 +00:00
Fix Vsync
This commit is contained in:
@@ -1012,16 +1012,16 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||
if (true)
|
||||
{
|
||||
// Real window dimensions updated on every WM_SIZE — always current
|
||||
extern int g_rScreenWidth;
|
||||
extern int g_rScreenHeight;
|
||||
extern int g_iScreenWidth;
|
||||
extern int g_iScreenHeight;
|
||||
|
||||
// Set up a fresh projection using physical pixel coordinates so the debug
|
||||
// text is never distorted regardless of aspect ratio, splitscreen layout,
|
||||
// or menu state. 1 coordinate unit = 1 physical pixel.
|
||||
// Compute the actual viewport dimensions for this player's screen section.
|
||||
// glOrtho must match the viewport exactly for 1 unit = 1 physical pixel.
|
||||
int vpW = g_rScreenWidth;
|
||||
int vpH = g_rScreenHeight;
|
||||
int vpW = g_iScreenWidth;
|
||||
int vpH = g_iScreenHeight;
|
||||
switch (minecraft->player->m_iScreenSection)
|
||||
{
|
||||
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
||||
@@ -1055,8 +1055,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||
// Font was designed for guiScale px/unit; scale up so characters appear
|
||||
// at the same physical size as the rest of the HUD at 0.5x.
|
||||
const float fontScale = static_cast<float>(guiScale) * 1.0f;
|
||||
const float scaleWidth = (g_rScreenWidth / 1920.0f);
|
||||
const float scaleHeight = (g_rScreenHeight / 1080.0f);
|
||||
const float scaleWidth = (g_iScreenWidth / 1920.0f);
|
||||
const float scaleHeight = (g_iScreenHeight / 1080.0f);
|
||||
const int debugLeft = 1;
|
||||
const int debugTop = 1;
|
||||
|
||||
@@ -1145,7 +1145,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||
wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
|
||||
|
||||
// maxW in font units: physical width divided by font scale
|
||||
float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
|
||||
float maxW = (static_cast<float>(g_iScreenWidth) - debugLeft - 8) / fontScale;
|
||||
float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
|
||||
bool truncated[eTerrainFeature_Count] = {};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user