Fix compilation for MSVC, also moved some folders.

1. Added again the libraries for MSVC. If you need MinGW libraries version tell me
2. Removed "#include stdafx.h". Is not needed.
3. Renamed "RmlUIAssets" to "UI" and "Menus" to "Iggy"
This commit is contained in:
GabsPuNs
2026-06-10 21:22:14 -04:00
parent 503124a893
commit 3ee643962d
429 changed files with 37 additions and 45 deletions

View File

@@ -1,16 +1,6 @@
#include "compression.h"
#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WINDOWS64
#include "..\Minecraft.Client\Common\Libs\zlib\inc\zlib.h"
#endif
#ifdef _WINDOWS64
#include "..\Minecraft.Client\Windows64\Libs\zstd\inc\zstd.h"
#endif
#if defined __PSVITA__
#include "..\Minecraft.Client\PSVita\PSVitaExtras\zlib.h"
#elif defined __PS3__
#include "..\Minecraft.Client\PS3\PS3Extras\EdgeZLib.h"
#endif //__PS3__
DWORD Compression::tlsIdx = 0;
Compression::ThreadStorage *Compression::tlsDefault = nullptr;
@@ -586,6 +576,7 @@ HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestS
#else
assert(0);
#endif
/*
case eCompressionType_ZSTDRLE:
#ifdef _WINDOWS64
if (pDestination != nullptr)
@@ -595,6 +586,7 @@ HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestS
assert(0);
break;
#endif
*/
}
assert(false);