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https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-10 11:28:09 +00:00
Fix compilation for MSVC, also moved some folders.
1. Added again the libraries for MSVC. If you need MinGW libraries version tell me 2. Removed "#include stdafx.h". Is not needed. 3. Renamed "RmlUIAssets" to "UI" and "Menus" to "Iggy"
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@@ -1,16 +1,6 @@
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#include "compression.h"
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#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WINDOWS64
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#include "..\Minecraft.Client\Common\Libs\zlib\inc\zlib.h"
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#endif
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#ifdef _WINDOWS64
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#include "..\Minecraft.Client\Windows64\Libs\zstd\inc\zstd.h"
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#endif
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#if defined __PSVITA__
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#include "..\Minecraft.Client\PSVita\PSVitaExtras\zlib.h"
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#elif defined __PS3__
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#include "..\Minecraft.Client\PS3\PS3Extras\EdgeZLib.h"
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#endif //__PS3__
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DWORD Compression::tlsIdx = 0;
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Compression::ThreadStorage *Compression::tlsDefault = nullptr;
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@@ -586,6 +576,7 @@ HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestS
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#else
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assert(0);
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#endif
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/*
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case eCompressionType_ZSTDRLE:
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#ifdef _WINDOWS64
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if (pDestination != nullptr)
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@@ -595,6 +586,7 @@ HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestS
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assert(0);
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break;
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#endif
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*/
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}
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assert(false);
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