RMLUI Menu Updates.

* LoadCreateJoin Menu: Adjusted size (Is not 100% accurate but works fine), fix X Padding (Y Padding still need fixes),
* Settings Menu: Added Message Box to "Reset Defaults Settings"
* Pause Menu: Added Message Box for Save Game and Exit.
This commit is contained in:
GabsPuNs
2026-06-18 22:22:07 -04:00
parent 4511328f1b
commit 699e6b05bd
11 changed files with 86 additions and 333 deletions

View File

@@ -23,7 +23,6 @@
UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer)
: UIScene(iPad, parentLayer)
, m_document(nullptr)
, m_bConfirmDialog(false)
{
Rml::Context* ctx = RmlManager::Get().GetContext();
if (!ctx)
@@ -56,8 +55,6 @@ UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *pa
m_document->GetElementById("graphics")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("ui")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("reset_defaults")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_yes")->AddEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_no")->AddEventListener(Rml::EventId::Click, this);
// Focus first visible button
m_document->GetElementById("options")->Focus();
@@ -83,8 +80,6 @@ UIScene_SettingsMenu::~UIScene_SettingsMenu()
m_document->GetElementById("graphics")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("ui")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("reset_defaults")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_yes")->RemoveEventListener(Rml::EventId::Click, this);
m_document->GetElementById("confirm_no")->RemoveEventListener(Rml::EventId::Click, this);
m_document->Close();
m_document = nullptr;
}
@@ -187,36 +182,24 @@ void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pres
{
case ACTION_MENU_UP:
ctx->ProcessKeyDown(Rml::Input::KI_UP, 0);
handled = true;
break;
case ACTION_MENU_DOWN:
ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0);
handled = true;
break;
case ACTION_MENU_OK:
if (g_KBMInput.IsKeyPressed(VK_RETURN))
{
ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0);
handled = true;
}
break;
case ACTION_MENU_CANCEL:
case ACTION_MENU_PAUSEMENU:
if (m_bConfirmDialog)
{
OnConfirmNo();
handled = true;
}
else
{
app.CheckGameSettingsChanged(true, iPad);
navigateBack();
handled = true;
}
break;
default:
break;
}
handled = true;
}
void UIScene_SettingsMenu::ProcessEvent(Rml::Event& event)
@@ -231,8 +214,6 @@ void UIScene_SettingsMenu::ProcessEvent(Rml::Event& event)
else if (id == "graphics") OnGraphics();
else if (id == "ui") OnUI();
else if (id == "reset_defaults") OnResetToDefaults();
else if (id == "confirm_yes") OnConfirmYes();
else if (id == "confirm_no") OnConfirmNo();
}
}
@@ -272,43 +253,27 @@ void UIScene_SettingsMenu::OnUI()
ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
}
void UIScene_SettingsMenu::ShowConfirmDialog(bool show)
{
if (!m_document)
return;
auto* confirmDialog = m_document->GetElementById("confirm_dialog");
auto* buttons = m_document->GetElementById("buttons");
if (show)
{
if (buttons) buttons->SetProperty("display", "none");
if (confirmDialog) confirmDialog->SetProperty("display", "block");
m_document->GetElementById("confirm_no")->Focus();
m_bConfirmDialog = true;
}
else
{
if (confirmDialog) confirmDialog->SetProperty("display", "none");
if (buttons) buttons->SetProperty("display", "block");
m_document->GetElementById("reset_defaults")->Focus();
m_bConfirmDialog = false;
}
}
void UIScene_SettingsMenu::OnResetToDefaults()
{
ShowConfirmDialog(true);
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad,&UIScene_SettingsMenu::ResetDefaultsDialogReturned,this);
}
void UIScene_SettingsMenu::OnConfirmYes()
int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(m_iPad), m_iPad);
app.CheckGameSettingsChanged(true, m_iPad);
navigateBack();
}
UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam;
void UIScene_SettingsMenu::OnConfirmNo()
{
ShowConfirmDialog(false);
}
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
app.CheckGameSettingsChanged(true,iPad);
}
return 0;
}