mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-31 23:24:39 +00:00
TU24: Maps placed in item frames now cover the whole block face.
And a temp way for do TU24: Third person sword blocking position slightly tweaked. Also disabled LLVM since it have some lightning issues.
This commit is contained in:
@@ -268,10 +268,10 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
|
||||
}
|
||||
else if(uiBitmaskOverrideAnim&(1<<eAnim_NoLegAnim))
|
||||
{
|
||||
leg0->xRot=0.0f;
|
||||
leg0->zRot=0.0f;
|
||||
leg1->xRot=0.0f;
|
||||
leg1->zRot=0.0f;
|
||||
leg0->xRot = 0.0f;
|
||||
leg0->zRot = 0.0f;
|
||||
leg1->xRot = 0.0f;
|
||||
leg1->zRot = 0.0f;
|
||||
leg0->yRot = 0.0f;
|
||||
leg1->yRot = 0.0f;
|
||||
}
|
||||
@@ -298,6 +298,13 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
|
||||
|
||||
arm0->yRot = 0.0f;
|
||||
arm1->yRot = 0.0f;
|
||||
|
||||
if (holdingRightHand == 3)
|
||||
{
|
||||
arm0->xRot = (arm0->xRot * 0.5f) - 0.94247782f;
|
||||
arm0->yRot = -0.5235988f;
|
||||
}
|
||||
|
||||
if (attackTime > -9990.0f)
|
||||
{
|
||||
float swing = attackTime;
|
||||
|
||||
Reference in New Issue
Block a user