TU24: Maps placed in item frames now cover the whole block face.

And a temp way for do TU24: Third person sword blocking position slightly tweaked.
Also disabled LLVM since it have some lightning issues.
This commit is contained in:
GabsPuNs
2026-05-29 18:51:38 -04:00
parent 98dcf35e3b
commit 6ae7dc5c95
4 changed files with 107 additions and 33 deletions

View File

@@ -268,10 +268,10 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
}
else if(uiBitmaskOverrideAnim&(1<<eAnim_NoLegAnim))
{
leg0->xRot=0.0f;
leg0->zRot=0.0f;
leg1->xRot=0.0f;
leg1->zRot=0.0f;
leg0->xRot = 0.0f;
leg0->zRot = 0.0f;
leg1->xRot = 0.0f;
leg1->zRot = 0.0f;
leg0->yRot = 0.0f;
leg1->yRot = 0.0f;
}
@@ -298,6 +298,13 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
arm0->yRot = 0.0f;
arm1->yRot = 0.0f;
if (holdingRightHand == 3)
{
arm0->xRot = (arm0->xRot * 0.5f) - 0.94247782f;
arm0->yRot = -0.5235988f;
}
if (attackTime > -9990.0f)
{
float swing = attackTime;