TU24: Maps placed in item frames now cover the whole block face.

And a temp way for do TU24: Third person sword blocking position slightly tweaked.
Also disabled LLVM since it have some lightning issues.
This commit is contained in:
GabsPuNs
2026-05-29 18:51:38 -04:00
parent 98dcf35e3b
commit 6ae7dc5c95
4 changed files with 107 additions and 33 deletions

View File

@@ -42,12 +42,75 @@ void ItemFrameRenderer::render(shared_ptr<Entity> _itemframe, double x, double
glTranslatef(static_cast<float>(xt) - xOffs, static_cast<float>(yt) - yOffs, static_cast<float>(zt) - zOffs);
drawFrame(itemFrame);
drawItem(itemFrame);
bool containsMap = false;
if (shared_ptr<ItemInstance> item = itemFrame->getItem())
{
if (item->id == Item::map_Id)
containsMap = true;
}
if (containsMap)
drawBlockFrame(itemFrame);
else
drawFrame(itemFrame);
drawItem(itemFrame);
glPopMatrix();
}
void ItemFrameRenderer::drawBlockFrame(shared_ptr<ItemFrame> itemFrame)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
glPushMatrix();
entityRenderDispatcher->textures->bindTexture(&TextureAtlas::LOCATION_BLOCKS);
glRotatef(itemFrame->yRot, 0, 1, 0);
Tile *wood = Tile::wood;
// Back
glPushMatrix();
tileRenderer->setFixedShape(0, 0.0625F, 0.0625F, 0.0625F, 0.9375F, 0.9375F);
tileRenderer->setFixedTexture(backTexture);
tileRenderer->renderTile(wood, 0, 1);
tileRenderer->clearFixedTexture();
tileRenderer->clearFixedShape();
glPopMatrix();
tileRenderer->setFixedTexture(Tile::wood->getTexture(Facing::UP, TreeTile::BIRCH_TRUNK));
// Bottom
glPushMatrix();
tileRenderer->setFixedShape(0, 0, 0, 0.062600002F, 0.0625F, 1);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Top
glPushMatrix();
tileRenderer->setFixedShape(0, 0.9375F, 0, 0.062600002F, 1, 1);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Right
glPushMatrix();
tileRenderer->setFixedShape(0, 0, 0, 0.0625F, 1, 0.0625F);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
// Left
glPushMatrix();
tileRenderer->setFixedShape(0, 0, 0.9375F, 0.0625F, 1, 1);
tileRenderer->renderTile(wood, 0, 1);
glPopMatrix();
tileRenderer->clearFixedShape();
tileRenderer->clearFixedTexture();
glPopMatrix();
}
void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame)
{
@@ -58,14 +121,14 @@ void ItemFrameRenderer::drawFrame(shared_ptr<ItemFrame> itemFrame)
glRotatef(itemFrame->yRot, 0, 1, 0);
Tile *wood = Tile::wood;
float depth = 1.0f / 16.0f;
float width = 12.0f / 16.0f;
float widthHalf = width / 2.0f;
constexpr float depth = 1.0f / 16.0f;
constexpr float width = 12.0f / 16.0f;
constexpr float widthHalf = width / 2.0f;
// Back
glPushMatrix();
tileRenderer->setFixedShape(0, 0.5f - widthHalf + 1.0f / 16.0f, 0.5f - widthHalf + 1.0f / 16.0f, depth * .5f, 0.5f + widthHalf - 1.0f / 16.0f, 0.5f + widthHalf - 1.0f / 16.0f);
tileRenderer->setFixedShape(0, 0.5f - widthHalf + depth, 0.5f - widthHalf + depth, depth * .5f, 0.5f + widthHalf - depth, 0.5f + widthHalf - depth);
tileRenderer->setFixedTexture(backTexture);
tileRenderer->renderTile(wood, 0, 1);
tileRenderer->clearFixedTexture();
@@ -136,27 +199,35 @@ void ItemFrameRenderer::drawItem(shared_ptr<ItemFrame> entity)
if (itemEntity->getItem()->getItem() == Item::map)
{
entityRenderDispatcher->textures->bindTexture(&MAP_BACKGROUND_LOCATION);
Tesselator *t = Tesselator::getInstance();
glRotatef(180, 0, 1, 0);
glRotatef(180, 0, 0, 1);
glScalef(1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f);
glTranslatef(-65, -107, -3);
glNormal3f(0, 0, -1);
t->begin();
int vo = 7;
t->vertexUV(0 - vo, 128 + vo, 0, 0, 1);
t->vertexUV(128 + vo, 128 + vo, 0, 1, 1);
t->vertexUV(128 + vo, 0 - vo, 0, 1, 0);
t->vertexUV(0 - vo, 0 - vo, 0, 0, 0);
t->end();
glScalef(0.0078125f, 0.0078125f, 0.0078125f);
shared_ptr<MapItemSavedData> data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
if (data != nullptr)
{
switch (entity->getRotation())
{
case 0:
glTranslatef(-64.0f, -87.0f, -3.0f);
break;
case 1:
glTranslatef(-66.5f, -84.5f, -3.0f);
break;
case 2:
glTranslatef(-64.0f, -82.0f, -3.0f);
break;
case 3:
glTranslatef(-61.5f, -84.5f, -3.0f);
break;
}
glNormal3f(0, 0, -1);
glTranslatef(0.0f, -0.25f, 0.0f);
auto data = Item::map->getSavedData(itemEntity->getItem(), entity->level);
if (data != nullptr)
entityRenderDispatcher->itemInHandRenderer->minimap->render(nullptr, entityRenderDispatcher->textures, data, entity->entityId);
}
}
else
{