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TU24: Maps placed in item frames now cover the whole block face.
And a temp way for do TU24: Third person sword blocking position slightly tweaked. Also disabled LLVM since it have some lightning issues.
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@@ -419,12 +419,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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if (mob->getUseItemDuration() > 0)
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{
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if (anim == UseAnim_block)
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{
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glTranslatef(0.05f, 0, -0.1f);
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glRotatef(-50, 0, 1, 0);
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glRotatef(-10, 1, 0, 0);
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glRotatef(-60, 0, 0, 1);
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}
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glTranslatef(0, 0.05, 0);
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}
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glTranslatef(0, 3 / 16.0f, 0);
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glScalef(s, -s, s);
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