TU24: Maps placed in item frames now cover the whole block face.

And a temp way for do TU24: Third person sword blocking position slightly tweaked.
Also disabled LLVM since it have some lightning issues.
This commit is contained in:
GabsPuNs
2026-05-29 18:51:38 -04:00
parent 98dcf35e3b
commit 6ae7dc5c95
4 changed files with 107 additions and 33 deletions

View File

@@ -419,12 +419,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
if (mob->getUseItemDuration() > 0)
{
if (anim == UseAnim_block)
{
glTranslatef(0.05f, 0, -0.1f);
glRotatef(-50, 0, 1, 0);
glRotatef(-10, 1, 0, 0);
glRotatef(-60, 0, 0, 1);
}
glTranslatef(0, 0.05, 0);
}
glTranslatef(0, 3 / 16.0f, 0);
glScalef(s, -s, s);