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Some cleanup
Just a bit. i dont want to clean all the ifdef for consoles right now
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@@ -2411,13 +2411,6 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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// Guest don't have an offline XUID as they cannot play offline, so use their online one
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ProfileManager.GetXUID(m_userIndex,&onlineXUID,true);
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}
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#ifdef __PSVITA__
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if(CGameNetworkManager::usingAdhocMode() && onlineXUID.getOnlineID()[0] == 0)
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{
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// player doesn't have an online UID, set it from the player name
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onlineXUID.setForAdhoc();
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}
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#endif
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// On PS3, all non-signed in players (even guests) can get a useful offlineXUID
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#if !(defined __PS3__ || defined _DURANGO )
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