Some cleanup

Just a bit. i dont want to clean all the ifdef for consoles right now
This commit is contained in:
GabsPuNs
2026-05-28 18:52:42 -04:00
parent d1dbe882bb
commit 7c3e4fb0d5
24 changed files with 60 additions and 4112 deletions

View File

@@ -88,9 +88,6 @@ void UIScene_InGameInfoMenu::updateTooltips()
}
if(g_NetworkManager.IsLocalGame()) keyX = -1;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode()) keyX = -1;
#endif
INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerList.getCurrentSelection()]->m_smallId);
@@ -250,33 +247,6 @@ void UIScene_InGameInfoMenu::handleInput(int iPad, int key, bool repeat, bool pr
}
break;
case ACTION_MENU_Y:
#if defined(__PS3__) || defined(__ORBIS__)
if(pressed && iPad == ProfileManager.GetPrimaryPad())
{
#ifdef __PS3__
// are we offline?
if(!ProfileManager.IsSignedInLive(iPad))
{
// get them to sign in to online
UINT uiIDA[2];
uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_InGameInfoMenu::MustSignInReturnedPSN,this);
}
else
#endif
{
#ifdef __ORBIS__
SQRNetworkManager_Orbis::RecvInviteGUI();
#else // __PS3__
int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID);
app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret);
#endif
}
}
#else
if(pressed && m_playerList.hasFocus() && (m_playerList.getItemCount() > 0) && (m_playerList.getCurrentSelection() < m_players.size()) )
{
INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId(m_players[m_playerList.getCurrentSelection()]->m_smallId);
@@ -284,30 +254,13 @@ void UIScene_InGameInfoMenu::handleInput(int iPad, int key, bool repeat, bool pr
{
PlayerUID uid = player->GetUID();
if( uid != INVALID_XUID )
{
#ifdef __PSVITA__
PSVITA_STUBBED;
#else
ProfileManager.ShowProfileCard(iPad,uid);
#endif
}
}
}
#endif
break;
case ACTION_MENU_X:
if(pressed && !repeat && !g_NetworkManager.IsLocalGame() )
{
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode() == false)
g_NetworkManager.SendInviteGUI(iPad);
#else
g_NetworkManager.SendInviteGUI(iPad);
#endif
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
@@ -494,42 +447,4 @@ UIScene_InGameInfoMenu::PlayerInfo *UIScene_InGameInfoMenu::BuildPlayerInfo(INet
info->m_name = playerName;
return info;
}
#if defined __PS3__ || defined __PSVITA__
int UIScene_InGameInfoMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_InGameInfoMenu* pClass = (UIScene_InGameInfoMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_InGameInfoMenu::ViewInvites_SignInReturned, pClass);
#else // __PSVITA__
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_InGameInfoMenu::ViewInvites_SignInReturned, pClass);
#endif
}
return 0;
}
int UIScene_InGameInfoMenu::ViewInvites_SignInReturned(void *pParam,bool bContinue, int iPad)
{
if(bContinue==true)
{
// Check if we're signed in to LIVE
if(ProfileManager.IsSignedInLive(iPad))
{
#ifdef __ORBIS__
SQRNetworkManager_Orbis::RecvInviteGUI();
#elif defined(__PS3__)
int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID);
app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret);
#else // __PSVITA__
SQRNetworkManager_Vita::RecvInviteGUI();
#endif
}
}
return 0;
}
#endif
}