mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-30 06:35:24 +00:00
Some cleanup
Just a bit. i dont want to clean all the ifdef for consoles right now
This commit is contained in:
@@ -75,14 +75,6 @@ UIScene_InGameSaveManagementMenu::UIScene_InGameSaveManagementMenu(int iPad, voi
|
||||
Initialise();
|
||||
}
|
||||
|
||||
#ifdef __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
|
||||
{
|
||||
g_NetworkManager.startAdhocMatching(); // create the client matching context and clear out the friends list
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// If we're not ignoring input, then we aren't still waiting for the DLC to mount, and can now check for corrupt dlc. Otherwise this will happen when the dlc has finished mounting.
|
||||
if( !m_bIgnoreInput)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user