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@@ -530,6 +530,18 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
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RenderManager.TextureBind(id);
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}
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/*
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void Textures::bindTextureLayers(ResourceLocation *resource)
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{
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assert(resource->isPreloaded());
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int layers = resource->getTextureCount();
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for( int i = 0; i < layers; i++ )
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RenderManager.TextureBind(i, loadTexture(resource->getTexture(i)));
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}
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*/
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void Textures::bind(int id)
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{
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//if (id != lastBoundId)
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