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New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes * Update Minecraft Server Defines and remove more unused folders/files * Unbloat stdafx.h from Minecraft.World
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#include "XUI_Ctrl_CraftIngredientSlot.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
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//-----------------------------------------------------------------------------
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// CXuiCtrlMinecraftSlot class
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot()
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{
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m_iID=0;
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m_Desc=nullptr;
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m_isFoil = false;
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m_isDirty = false;
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m_item = nullptr;
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}
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//-----------------------------------------------------------------------------
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HRESULT CXuiCtrlCraftIngredientSlot::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
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{
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HRESULT hr=S_OK;
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return hr;
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}
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//-----------------------------------------------------------------------------
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HRESULT CXuiCtrlCraftIngredientSlot::OnCustomMessage_GetSlotItem(CustomMessage_GetSlotItem_Struct *pData, BOOL& bHandled)
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{
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if( m_iID != 0 || m_item != nullptr )
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{
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pData->item = m_item;
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pData->iItemBitField = MAKE_SLOTDISPLAY_ITEM_BITMASK(m_iID,m_iAuxVal,m_isFoil);
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pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(m_iPad, m_uiAlpha,m_bDecorations,m_iCount,m_iScale,0);
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}
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else
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{
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pData->iDataBitField = 0;
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pData->szPath = L"";
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}
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pData->bDirty = m_isDirty ? TRUE : FALSE;
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m_isDirty = false;
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bHandled = TRUE;
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return S_OK;
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}
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HRESULT CXuiCtrlCraftIngredientSlot::OnGetSourceText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled)
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{
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pGetSourceTextData->szText=m_Desc;
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bHandled = TRUE;
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return S_OK;
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}
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void CXuiCtrlCraftIngredientSlot::SetRedBox(BOOL bVal)
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{
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HRESULT hr=S_OK;
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HXUIOBJ hObj,hObjChild;
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hr=GetVisual(&hObj);
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XuiElementGetChildById(hObj,L"BoxRed",&hObjChild);
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XuiElementSetShow(hObjChild,bVal);
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XuiElementGetChildById(hObj,L"Exclaim",&hObjChild);
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XuiElementSetShow(hObjChild,bVal);
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}
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void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCount, int iScale, unsigned int uiAlpha,bool bDecorations,bool isFoil, BOOL bShow)
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{
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m_item = nullptr;
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m_iID=iId;
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m_iAuxVal=iAuxVal;
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// 4J Stu - For clocks and compasses we set the aux value to a special one that signals we should use a default texture
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// rather than the dynamic one for the player
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// not right... auxvals for diggables are damage values, can be a lot higher
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if( (m_iAuxVal & 0xFF) == 0xFF && !( iId == Item::clock_Id || iId == Item::compass_Id ) ) // 4J Stu - If the aux value is set to match any
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m_iAuxVal = 0;
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// if the count comes in as 0, make it 1
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m_iCount=iCount==0?1:iCount;
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m_iScale=iScale;
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m_uiAlpha=uiAlpha;
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m_bDecorations=bDecorations;
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m_isFoil = isFoil;
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m_iPad = iPad;
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m_isDirty = true;
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XuiElementSetShow(m_hObj,bShow);
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}
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void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, shared_ptr<ItemInstance> item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow)
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{
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if(item == nullptr) SetIcon(iPad, 0,0,0,0,0,false,false,bShow);
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else
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{
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m_item = item;
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m_iID = item->id;
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m_iScale = iScale;
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m_uiAlpha = uiAlpha;
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m_bDecorations = bDecorations;
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m_iPad = iPad;
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m_isDirty = true;
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XuiElementSetShow(m_hObj,bShow);
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}
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}
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void CXuiCtrlCraftIngredientSlot::SetDescription(LPCWSTR Desc)
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{
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HRESULT hr=S_OK;
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HXUIOBJ hObj,hObjChild;
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hr=GetVisual(&hObj);
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XuiElementGetChildById(hObj,L"text_name",&hObjChild);
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XuiControlSetText(hObjChild,Desc);
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XuiElementSetShow(hObjChild,Desc==nullptr?FALSE:TRUE);
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m_Desc=Desc;
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}
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