New File System and Cleanup some code Part 3

* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
This commit is contained in:
GabsPuNs
2026-05-24 21:23:25 -04:00
parent 145a1ca7a1
commit bc6c09146a
1569 changed files with 109 additions and 1602 deletions

View File

@@ -0,0 +1,28 @@
#include "..\..\..\Minecraft.World\FurnaceMenu.h"
#include "..\..\..\Minecraft.World\FurnaceTileEntity.h"
#include "XUI_Scene_Furnace.h"
#include "XUI_Ctrl_FireProgress.h"
int CXuiCtrlFireProgress::GetValue()
{
void* pvUserData;
this->GetUserData( &pvUserData );
if( pvUserData != nullptr )
{
FurnaceTileEntity *pFurnaceTileEntity = static_cast<FurnaceTileEntity *>(pvUserData);
// TODO This param is a magic number in Java but we should really define it somewhere with a name
// I think it is the number of states of the progress display (ie the max value)
return pFurnaceTileEntity->getLitProgress( 12 );
}
return 0;
}
void CXuiCtrlFireProgress::GetRange(int *pnRangeMin, int *pnRangeMax)
{
*pnRangeMin = 0;
*pnRangeMax = 12;
}