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New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes * Update Minecraft Server Defines and remove more unused folders/files * Unbloat stdafx.h from Minecraft.World
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@@ -1,20 +1,7 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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#include "net.minecraft.world.level.h"
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#include "BiomeOverrideLayer.h"
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#ifdef __PSVITA__
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// AP - this is used to perform fast 64bit divides of known values
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#include "..\Minecraft.Client\PSVita\PSVitaExtras\libdivide.h"
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libdivide::divider<long long> fast_d2(2);
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libdivide::divider<long long> fast_d3(3);
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libdivide::divider<long long> fast_d4(4);
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libdivide::divider<long long> fast_d5(5);
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libdivide::divider<long long> fast_d6(6);
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libdivide::divider<long long> fast_d7(7);
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libdivide::divider<long long> fast_d10(10);
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#endif
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#include "../Minecraft.Client/Common/Console_Debug_enum.h"
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LayerArray Layer::getDefaultLayers(int64_t seed, LevelType *levelType)
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{
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