Add RmlUi

This commit is contained in:
Zero
2026-06-10 16:12:51 +02:00
parent b1d5ea2253
commit d2b7ff5f43
1255 changed files with 270119 additions and 1362 deletions

View File

@@ -286,11 +286,16 @@ UIScene_LoadCreateJoinMenu::UIScene_LoadCreateJoinMenu(int iPad, void* initData,
#endif
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
#if defined(_WINDOWS64)
// On Windows64, DLC is file-based and doesn't block loading; initialise immediately
Initialise();
#else
if (app.StartInstallDLCProcess(m_iPad) == true || app.DLCInstallPending())
// if we're waiting for DLC to mount, don't fill the save list. The custom message on end of dlc mounting will do that
m_bIgnoreInput = true;
else
Initialise();
#endif
#ifdef __PSVITA__
if (CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
@@ -554,6 +559,7 @@ void UIScene_LoadCreateJoinMenu::handleGainFocus(bool navBack)
m_bIgnoreInput = false;
#if !defined(_WINDOWS64)
if (app.StartInstallDLCProcess(m_iPad) == false)
m_bIgnoreInput = false;
@@ -567,6 +573,7 @@ void UIScene_LoadCreateJoinMenu::handleGainFocus(bool navBack)
m_controlSavesTimer.setVisible(true);
}
#endif
if (m_bMultiplayerAllowed)