mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-11 08:58:47 +00:00
Add RmlUi
This commit is contained in:
@@ -1,168 +1,316 @@
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#include "stdafx.h"
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// Non-RmlUi includes that depend on Windows macros
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#include "UI.h"
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#include "../../Minecraft.h"
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// RmlUi includes (Windows macros temporarily suppressed)
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#pragma push_macro("byte")
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#pragma push_macro("GetNextSibling")
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#pragma push_macro("GetFirstChild")
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#undef byte
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#undef GetNextSibling
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#undef GetFirstChild
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#include "UIScene_SettingsMenu.h"
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#include "..\..\Minecraft.h"
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#include "RmlManager.h"
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#include "../../Windows64/KeyboardMouseInput.h"
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#include <RmlUi/Core/Input.h>
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#include <RmlUi/Core/Context.h>
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UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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#pragma pop_macro("GetFirstChild")
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#pragma pop_macro("GetNextSibling")
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#pragma pop_macro("byte")
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UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer)
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: UIScene(iPad, parentLayer)
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, m_document(nullptr)
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, m_bConfirmDialog(false)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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m_buttons[BUTTON_ALL_OPTIONS].init(IDS_OPTIONS,BUTTON_ALL_OPTIONS);
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m_buttons[BUTTON_ALL_AUDIO].init(IDS_AUDIO,BUTTON_ALL_AUDIO);
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m_buttons[BUTTON_ALL_CONTROL].init(IDS_CONTROL,BUTTON_ALL_CONTROL);
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m_buttons[BUTTON_ALL_GRAPHICS].init(IDS_GRAPHICS,BUTTON_ALL_GRAPHICS);
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m_buttons[BUTTON_ALL_UI].init(IDS_USER_INTERFACE,BUTTON_ALL_UI);
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m_buttons[BUTTON_ALL_RESETTODEFAULTS].init(IDS_RESET_TO_DEFAULTS,BUTTON_ALL_RESETTODEFAULTS);
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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Rml::Context* ctx = RmlManager::Get().GetContext();
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if (!ctx)
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{
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removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame);
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removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame);
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app.DebugPrintf("[RmlSettingsMenu] No RmlUi context available\n");
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return;
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}
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doHorizontalResizeCheck();
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if(app.GetLocalPlayerCount()>1)
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m_document = ctx->LoadDocument("SettingsMenu.rml");
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if (m_document)
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{
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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#endif
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m_document->Show();
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// Apply conditional visibility matching original Iggy scene behavior
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bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
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// Audio and Graphics: hidden if not primary pad
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if (ProfileManager.GetPrimaryPad() != m_iPad)
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{
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auto* elAudio = m_document->GetElementById("audio");
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if (elAudio) elAudio->SetProperty("display", "none");
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auto* elGraphics = m_document->GetElementById("graphics");
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if (elGraphics) elGraphics->SetProperty("display", "none");
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}
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// Register button click listeners
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m_document->GetElementById("options")->AddEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("audio")->AddEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("controls")->AddEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("graphics")->AddEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("ui")->AddEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("reset_defaults")->AddEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("confirm_yes")->AddEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("confirm_no")->AddEventListener(Rml::EventId::Click, this);
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// Focus first visible button
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m_document->GetElementById("options")->Focus();
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}
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else
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{
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app.DebugPrintf("[RmlSettingsMenu] Failed to load SettingsMenu.rml\n");
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}
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updateComponents();
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ui.HidePressStart();
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_SettingsMenu, 0);
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}
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UIScene_SettingsMenu::~UIScene_SettingsMenu()
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{
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}
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wstring UIScene_SettingsMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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if (m_document)
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{
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return L"SettingsMenuSplit";
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}
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else
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{
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return L"SettingsMenu";
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m_document->GetElementById("options")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("audio")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("controls")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("graphics")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("ui")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("reset_defaults")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("confirm_yes")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->GetElementById("confirm_no")->RemoveEventListener(Rml::EventId::Click, this);
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m_document->Close();
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m_document = nullptr;
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}
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}
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void UIScene_SettingsMenu::handleReload()
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void UIScene_SettingsMenu::gainFocus()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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if (!bHasFocus && stealsFocus())
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{
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removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame);
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removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame);
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bHasFocus = true;
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updateTooltips();
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updateComponents();
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if (!m_bFocussedOnce)
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{
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}
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handleGainFocus(m_bFocussedOnce);
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if (bHasFocus)
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m_bFocussedOnce = true;
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if (m_document)
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m_document->Show();
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}
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}
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doHorizontalResizeCheck();
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void UIScene_SettingsMenu::handleLoseFocus()
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{
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if (m_document)
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m_document->Hide();
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}
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void UIScene_SettingsMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(bNotInGame)
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bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
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if (bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
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if (app.GetLocalPlayerCount() == 1)
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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else
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
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}
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}
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void UIScene_SettingsMenu::reloadMovie(bool force)
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{
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}
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void UIScene_SettingsMenu::tick()
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{
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m_hasTickedOnce = true;
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UIScene::tick();
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Rml::Context* ctx = RmlManager::Get().GetContext();
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if (!ctx || !bHasFocus)
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return;
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ctx->ProcessMouseMove(g_KBMInput.GetMouseX(), g_KBMInput.GetMouseY(), 0);
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if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT))
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ctx->ProcessMouseButtonDown(0, 0);
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if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_LEFT))
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ctx->ProcessMouseButtonUp(0, 0);
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if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT))
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ctx->ProcessMouseButtonDown(1, 0);
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if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_RIGHT))
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ctx->ProcessMouseButtonUp(1, 0);
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int wheelDelta = g_KBMInput.GetMouseWheel();
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if (wheelDelta != 0)
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ctx->ProcessMouseWheel(wheelDelta / -120, 0);
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ctx->Update();
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}
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void UIScene_SettingsMenu::render(S32 width, S32 height, C4JRender::eViewportType viewport)
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{
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}
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void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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Rml::Context* ctx = RmlManager::Get().GetContext();
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if (!ctx)
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return;
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switch(key)
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if (!pressed)
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return;
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switch (key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the result of a user action
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app.CheckGameSettingsChanged(true,iPad);
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navigateBack();
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}
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case ACTION_MENU_UP:
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ctx->ProcessKeyDown(Rml::Input::KI_UP, 0);
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handled = true;
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break;
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case ACTION_MENU_DOWN:
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ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0);
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handled = true;
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId)
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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switch(static_cast<int>(controlId))
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{
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case BUTTON_ALL_OPTIONS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
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break;
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case BUTTON_ALL_AUDIO:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu);
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break;
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case BUTTON_ALL_CONTROL:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu);
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break;
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case BUTTON_ALL_GRAPHICS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu);
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break;
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case BUTTON_ALL_UI:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
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break;
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case BUTTON_ALL_RESETTODEFAULTS:
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if (g_KBMInput.IsKeyPressed(VK_RETURN))
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{
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// check they really want to do this
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestAlertMessage(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad,&UIScene_SettingsMenu::ResetDefaultsDialogReturned,this);
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}
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ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0);
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handled = true;
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}
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break;
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case ACTION_MENU_CANCEL:
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case ACTION_MENU_PAUSEMENU:
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if (m_bConfirmDialog)
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{
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OnConfirmNo();
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handled = true;
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}
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else
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{
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app.CheckGameSettingsChanged(true, iPad);
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navigateBack();
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handled = true;
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}
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break;
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default:
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break;
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}
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}
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int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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void UIScene_SettingsMenu::ProcessEvent(Rml::Event& event)
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{
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UIScene_SettingsMenu* pClass = static_cast<UIScene_SettingsMenu *>(pParam);
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const Rml::String& id = event.GetCurrentElement()->GetId();
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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if (event == Rml::EventId::Click)
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{
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#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__)
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app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
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#else
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app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
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#endif
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the result of a user action
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app.CheckGameSettingsChanged(true,iPad);
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if (id == "options") OnOptions();
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else if (id == "audio") OnAudio();
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else if (id == "controls") OnControls();
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else if (id == "graphics") OnGraphics();
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else if (id == "ui") OnUI();
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else if (id == "reset_defaults") OnResetToDefaults();
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else if (id == "confirm_yes") OnConfirmYes();
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else if (id == "confirm_no") OnConfirmNo();
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}
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return 0;
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}
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void UIScene_SettingsMenu::navigateBack()
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{
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ui.PlayUISFX(eSFX_Back);
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UIScene::navigateBack();
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}
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void UIScene_SettingsMenu::OnOptions()
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{
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ui.PlayUISFX(eSFX_Press);
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ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu);
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}
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void UIScene_SettingsMenu::OnAudio()
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{
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ui.PlayUISFX(eSFX_Press);
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ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu);
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}
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void UIScene_SettingsMenu::OnControls()
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{
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ui.PlayUISFX(eSFX_Press);
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ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu);
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}
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void UIScene_SettingsMenu::OnGraphics()
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{
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ui.PlayUISFX(eSFX_Press);
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ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu);
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}
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void UIScene_SettingsMenu::OnUI()
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{
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ui.PlayUISFX(eSFX_Press);
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ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu);
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}
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void UIScene_SettingsMenu::ShowConfirmDialog(bool show)
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{
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if (!m_document)
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return;
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auto* confirmDialog = m_document->GetElementById("confirm_dialog");
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auto* buttons = m_document->GetElementById("buttons");
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if (show)
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{
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if (buttons) buttons->SetProperty("display", "none");
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if (confirmDialog) confirmDialog->SetProperty("display", "block");
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m_document->GetElementById("confirm_no")->Focus();
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m_bConfirmDialog = true;
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}
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else
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{
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if (confirmDialog) confirmDialog->SetProperty("display", "none");
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if (buttons) buttons->SetProperty("display", "block");
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m_document->GetElementById("reset_defaults")->Focus();
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m_bConfirmDialog = false;
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}
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}
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void UIScene_SettingsMenu::OnResetToDefaults()
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{
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ShowConfirmDialog(true);
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}
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void UIScene_SettingsMenu::OnConfirmYes()
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{
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app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(m_iPad), m_iPad);
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app.CheckGameSettingsChanged(true, m_iPad);
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navigateBack();
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}
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void UIScene_SettingsMenu::OnConfirmNo()
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{
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ShowConfirmDialog(false);
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}
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